Crusin' along


Been paying the piper like a m*()&er F)(&er lately. So many things I didn't know needed fixing and retooling that i've been having to refactor the past month. Every day I get to work I fix things that I didn't realize needed doing, polish things i didn't know needed polishing. It just goes on forever. But every single day the game gets just a little bit better, or maybe I break a few things and the potential gets greater, even if in the short term it's a bit worse.

Had a very solid day today. Wasn't 18 hours, wasn't the greatest work I've ever done. But it was solid, and it pushed some really pain in the butt systems i've been working on lately: movement and lighting. The lighting really came together, I have 2 core lights that have shadows that work in tandem to create either a sunlight from they sky, or a radial glow from the player, and i've got some particles that get instantiated on the player when they're charging up too, so it's a few of these systems all working together to create this dynamic machine that changes lots of things based on your charge level.

Between the wave movement, and all these charge mechanics, the game is really starting to be this interesting mechanism of combat and movement. Some really innovative things going on if I say so myself.

I'm simultaneously incredibly excited, and incredibly frustrated. Excited that there's so much potential here, and that everything is coming online soon. Frustrated that it's been so damned hard. Frustrated that this world is still so broken. Frustrated that after all this hard work there's nothing to show for it. 

...but that's not true, I have i project I'm passionate about and have more faith in by the day. I have a purpose I wake up and get to every day now. I have hope for the future for the first time in a long time. There are a lot of good things going on. Just gotta push through the pain.

Get SeaCrit

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