Time to Focus
Gonna force a bit of dev later. We're so used to having a burning fire in us that we can't hold ourselves to the usual standards. So bite sized chunks of dev for the near future.
Tonight I want to just focus on polishing combat and make sure it feels proper when fighting some mundane melee enemies. I don't know exactly what that entails other than tweaking everything and everything from force values to cooldown times and movement speeds and enemy health and on and on, but we're gonna get to fixing it up bit by bit starting tonight.
Hoping once we're feeling more confident in our core systems we'll be rarin' to get to content creation.
And more likely than not, this is just burnout and we need to give it time, but for now want to at least get a little bit of work done.
Actually kinda nice to just be tired and docile for a bit. We're human after all.
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
More posts
- A Blog1 day ago
- BACK TO THE FIRE AND THE FLAMES2 days ago
- About Time We Lay Low and Let the Heat Die Down18 days ago
- Take a Breather19 days ago
- It's Over... It's Over.21 days ago
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