A mundane blather
I got to thinking about how stupid this blog is, who is this for? Why post to no one about a game that this world doesn't want? But that's counter productive to keeping a rhythm, to finishing this forsaken thing, so here's a blog.
Won't be doing anything special today, won't be piecing everything together, no breakthroughs will be had, I'm going to be making half finished messes slightly less half finished messes and there will still be a mountain of garbage to sort tomorrow. I've been pulled in so many directions, should I hone in on building up the world, should I polish up the combos i just got in? EVERYTHING has loose ends, everything is demanding attention.
This is where games are made, in the slog. Another night of toil in the cave.
I made a note to use this song in a devlog, and 3 seconds in and I'm ready to take this shit on. Ok, enough blathering, enough head spinning thinking of the sheer volume of shit to make better, time ta' dev.
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
More posts
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- We gotta get some thoughts together2 days ago
- Blah, blah, blah3 days ago
- We Back5 days ago
- Down to Donkey Park6 days ago
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