This Blog is Tired and Redundant
And I could not be happier about that.
Rarely link to people's vids like this, but this one really jived with me and I can't tell you how much of a relief it is to know that people are FINALLY waking up at a mass scale.
We weren't fucking crazy.
I never blindly hoped people would fail, or wished for other people to experience hardship, but seeing big evil greedy institutions fail FINALLY isn't the worst thing in the world.
Things often have to get worse before they can get better. I tell myself that anyway...
Short, boring blog today. Health has been kinda in the dumps, not gonna harp on it, but hoping to get to dev soon.
Edit: WHAT A LAME BLOG!
Was feeling a bit better and got a little bit of work done, nothin' major, but a fun little bite sized chunk of dev! And I don't normally hype my coding or these videos, but I feel like this little bite sized chunk of coding is starting to show off some of our current design sesibilities and coding practices, and at this point, I'm actually kinda proud of them and not trying to hide them! Those hotkeys we set up a few weeks ago are paying off BIG TIME! Like way more than I ever imagined.
I think i've had an epiphany about moving forward. The same one i've had several times and ping ponged on many times.
It's time to just putting things in the game, and we need to get over ourselves. We've become too tied to this notion that everything needs to be perfect.
We're in alpha darn it! Nothing is going to be perfect, it's not going to be close to perfect, we just gotta get shit in the game and then improve it over time!
And that's actually kinda exciting! The game will be ass out of the gate, but it's going to get better over time! And maybe we'll get feedback along the way too.
Tomorrow barring any hiccups we're going to start getting spawners into the game and start feeling out the babyshark fish, which will be tied to a few unique melee items as well as a few unique melee and defensive bonuses.
Should be cool! It's going to be painful too. There are going to be a billion and one things that need tuning and polishing, but that's just how it goes.
Like holy shit, we have rings, and chest armor, and weapons, and shields, and it's like, all these years i've been working on this shit, and we haven't pushed hard to get it online AT ALL to show off in a build!
And I think it's about time to change that, it's time to finally start getting that content in the game, and feeling out difficulty from there piece by piece.
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
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- THEY FIXED THE BUG9 days ago
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Comments
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This was a very informative video. Good stuff!
Glad you dug it, good time to be indie. Well I don't know if that's ever true, but at least a bit more opportunities are opening up.
For sure. I’m working on my first one. Exciting and exhausting. You make good videos though. How long you been doing this?
Ah, you're a little confused, that's not my video I was linking it because it resonates with my own feelings towards the indusry, i've edited the thread so it clears up any confusion. Was NOT my intention to try to claim someone elses work, but I can see why your were confused with my choice of words! My bad for that.
Mugthief makes fantstic vids so give him a follow! I've only seen a couple of his vids, but he's been spot on from what I've seen.
Oh bahahahahaha. No worries at all. You know what they say about assumptions lol. Well either way you make a pretty good blog site. Keep up the good work
Har har, thanks! I wasn't going to say anything, but this is like one of the few times i've gotten any engagement on this crazed blog in ages and it was to say someone esles' content was good, so i'm kinda relieved you found the other content at least somewhat digestable! XD