Better Angry than Hopeless
We’re not really angry. Frustrated? Sure. I just thought that title paired well with the song “Peacefield”
It’s really motivating when a banger like Peacefield comes out of nowhere and you’re reminded there are still other people busting their ass out there to make cool shit, and there’s still a bit of sanity to this world amidst the bickering.
Yesterday was a NIGHTMARE, I’m so glad we got it out of the way, just ran into bug after bug, and then while writing a snarky internal secret message in seacrit, we ran into MORE bugs, and now I’m just sitting here wondering, “WTF are we doing with our life?”
We didn’t start this project to sit around and feel sorry for ourself, victimize and pitch a fit. But that’s exactly what we’ve been doing of late.
We can justify it, we can talk about this long endless unrewarding slog where people have gleefully watched us writhe in the muck. And we can act on that anger and keep this comic decline going, or we can take a deep breathe, set our eyes back on the prize, and get to fighting that madness.
In these parts we fight the madness.
What a hard line to go out on XD. I should probably just end the blog there but i really gotta talk about how the dev has been going. I got the build up! I don’t know if anyone’s played it, reminding myself that it doesn’t matter, and it’s going to take a lot of polish anyhow, lots to tune and tone down, but we’re REALLY close to this being ready to roll I think.
We got MOST of what we wanted to in the game so far, but it took a SHITLOAD out of us. I don’t know if we have the gas in the tank to finish hard for this competition as I wanted to. But i’m proud as hell about what we’ve already got uploaded.
I’m going to be real though, I don’t think that deadline matters THAT much, for us, it’s more just something to push us to our limit and get some work done, and HOLY MOLY did we do that the past month.
I’ve spent the past few hours regretting all the stupid shit we’ve done or said, but I think we’re more deserving to pat ourself on the back for the massive amounts of work we trudged through this past month+.
So tonight we’re going to keep our expectations pretty low, because we really just gotta recharge, and this game ain’t going anywhere, and we want to hit htis hard again soon and get it from decent to great.
After getting the web build up yesterday, I was pleasantly surprised by how fun it was to just swim around and engage in the tiny little start area, and there were even some items dropping and enemies i’d thrown in the game randomly to make the game kinda interesting.
The whole notion of action/ platformer with unique speed and damage mechanics tied to high speeds is REALLY starting to shine. None of this was planned 100% pure emergent gameplay that spawned from just getting random fun things I thought would be kina cool over all these years.
SeaCrit is essentially the ANTI AAA game. We’re not bound by NDA, no suits are making all the damned decisions, we don’t give a damn about market trends, and we’re in it for the love of the medium, and want to see gaming grow and evolve and bring more and more people into the fold and expose them to the goodness of progression and adventure and fun.
But we spend the majority of our time acting like a total insufferable fuck wit! Yeah, don’t ask me why I don’t understand it either, maybe has to do with the state of this industry and working too much of late.
Hey you get outcast from your industry, work fruitlessly for nearly a decade while everything burns to shit and see how your attitude holds up!
Whew, most important thing we gotta do is rewrite this really smarmy shitty message I put in the demo yesterday. I REALLY hope they don’t read it, in fact I should probably get to rewriting that.
Eh whatever. No one gives a shit about this babble, just words in the wind.
What matters is the work, this snowballing of systems and effort that builds upon itself to incrementally create a gaming experience that is a cut above the rest and can hopefully shine as a beacon that there’s still some damned life left in this industry.
So plan for today is to get the SeaCrit lake in the game with it’s dialogue and stuff. Maybe get a shop or two in, and a couple gobble fish that enhance the movement mechanics and dial down the waveswim mechanics that are a little over the top and buggy right now.
Ugh just typing that up and I want to take a break. We have been pushing through burnout entirely too long, but generally speaking once we get to it we brush that aside and get to what needs doing without too much pain.
Imagine how good seacrit would be if we spent more time developing and less time bitching and moaning!
Anywho! I gotta go get to procrastinating a bit, then we gotta get these things in the game. And then we get back to bracing for more nothingness and silence!
Quick reminder, none of that matters. SeaCrit will remain just that until it’s value is absolutely obvious, just like for anyone else in this industry. So ain’t nothin’ left to do but suck it up and keep pushing forward.
Excited to get a lot more gains in the coming weeks now that we’re over the hump and our movement system revamp is fully in motion.
Edit: Was excited to see how performant the game was in Web now on android, hoping maybe that input lag bug was fixed, but overall the performance on phone is actually really crappy now. Been spending a bit of time just trying random settings, it's like trying to find a needle in a haystack.
I really regret trying to support so many input devices and platforms, we should worrried about that stuff after everything was solid and coming together on just one device with one input method. Everything is 20 20 in hindsight. I'm just so friggin' exhausted from everything being broken and needing fixing CONSTANTLY. Ugh, we need a friggin' break.
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SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
More posts
- This is where we Build1 day ago
- Just a Blog4 days ago
- SeaCrit sucks, so does this blog, and that's ok4 days ago
- Takin' a Breather6 days ago
- The Balance7 days ago
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