Takin' a Breather
This doesn't usually happen, but suddenly I'm feeling a bit self concious about these blogs.
Like is it really that important that we hop on here and announce to the world, “Hey we’re kinda tired today so I think we’re gonna take a nap!”
Never thought I’d be saying this. But i’m almost saddened by the fact the world is becoming more sane, some of the fire in my belly has gone. We used to run to the rooftops and try to find the words to articulate the dangers facing this industry. This blog was important. THE REDCOATS ARE COMING THE REDCOATS ARE COMING!
Now we’re just an old grumpy fuddy duddy whining about the stupidest shit. Maybe we’ve always been.
Anywho, I’ve got that Unity contest weighing on my mind and it was probably dumb to decide on a whim to revamp our movement mechanics, but I’m actually really happy with how that’s going, I felt the game was passable before, but now it’s feeling pretty TOYT! LOYK A TOYGA!
Eh, I don’t wan to try to force this blog to be anything meaningful, i’m sure we’ll have more edgy bullshit to splatter on the wall in the future.
I think we’ll have a pretty decent build come the 30th when the contest deadline ends, and i don’t want to kill myself trying to get everything up and running by then. Honestly, I’m happy as hell with our performance the past couple months we’ve beening BUSTING OUR ASS and I’ve never been more proud of the game.
We’ve earned a little rest, and I’ve been popping so many melatonin’s I don’t even know what normal sleep is any more and I just feel like a zombie.
Good a time as ever to plan for tomorrow though. I think in the short term we’ll focus on getting some gobble fish in and that will build the basis for the starter area, very light combat and introduce the player to the movement mechanics, which I can’t believe i’m saying this, but they might be the best part about the game now. I set out to make a beat ‘em up and somehow ended up with a platformer. WTF can you do? When your game reveals itself to you, you listen.
But it’s still going to have heavy combat, it’s just going to have everything in it I guess.
Rofl, fuck if I know. I don’t know what my game is any more, and I’m actually really excited about that. We’ve been working on mechanics and systems from an angle I don’t think has ever been done before. I truly do think we’re working on something unique at this point that has the potential to change things up. Or maybe it’s just a glorious failure! Because that’s what I was saying about this shitty game 5 years ago when it was total ass!
It’s so strange to know that you might be biased, that you might be totally crazy, and have no way of knowing until you put it out, but being totally fearful of putting it out before it’s ready and creating a bad impression. It will never be good enough, no wait, it’s the best thing ever! Totally manic of late.
So yeah, part of my brain is like, PUT EVERYTHING IN THE GAME, WEAPONS, ENEMIES< BONUSES SHOPS, BOSSES, NEW AREAS, TELEPORTS, SEACRIT AREAS, CRAZY STORY, it’s all going to be amazing!
And the other part of my brain is like, DON’T LISTEN TO THAT IDIOT! YOU TRIED TO PUT 1 SINGLE BONUS IN THE GAME LAST WEEK AND IT SUCKED AWAY 4 DAYS OF YOUR LIFE!
The singular most amazing thing about gamedev is how so monumantally vast it is, that no matter how much pain we are served on a daily basis trying to wrangle this impossible endeavor, we are NEVER able to grasp even a fraction of the work that is needed to get the next tiny little system online.
So hopin’ for a bit of sleep, and given that hoping to get some gobble fish and the movement system polished up tomorrow. And if that goes well, we’re going to be in a REALLY good spot for getting a solid demo out in time for the Unity contest. Which I honestly don't even know what to think of any more. If we win cool, but i almost worry it would be more trouble than it's worth with all the shit we've talked.
It's weird, I have no idea wtf kind of future this game even has. I just mindlessly work on it. It's the only way i'm able to stay sane.
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
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