Be the Change You Want to See
I call out a lot of people in this blog, incessantly, and petulantly. And I’ve said it before, but even I’m tired of being such an annoying fuck.
We’ll see how long it lasts this time, but going to try to focus on not being so abrasive.
I know that I am willing to work with others, I know that I’m willing to put myself in uncomfortable situations to make great work.
I know that others aren’t. So I’m going to be self centered, and contain my justified anger. Partly for the greater good, partly for my own.
Work has slowed a lot the past few weeks, partly from health, but mostly I’ve just been really burned out.
But the game truly is on the precipice of coming together.
We’ve suffered enough, it’s time to stop digging ourselves a hole, time to try to dig ourselves out of it. We’ve certainly gone hard over the years, and we may never escape these depths we’ve plunged.
Is this industry full of petulant assholes? Sure.
Doesn’t mean we’re any better until we prove it.
For what it’s worth, I only air our dirty laundry here, I don’t speak to the good things we do out and about helping others with their games, trying to improve this industry in our own deranged way, and various other things in our personal lives.
It’s a really strange time to be a gamedev. Never asked to be in this position, just kinda found ourselves here after a stint of “bad luck”.
Not sure where I’m going with this one. After all these years, seeing everyone else finally waking up and it’s not longer upon us to get people to notice this industry is on fire, I just don’t see much purpose in complaining any more, it only takes away from our primary goal and that’s to make a great game.
Does this mean we can’t make blogs any more?
Not in the slightest, we are not a one trick pony, we can write scathing, petulant rants, pitch fits, and set ourselves aflame touting the value of anger.
But we can also find it in ourselves to be more than that. And I think that in this moment in time, that’s what we all need. The players need to grow up, the publishers need to grow up, this whole world needs to find it in themselves to be the bigger person, to let go of old resentments that are holding us all back, and get back to fulfilling our purpose.
And for me that’s making SeaCrit.
No more fixating the bad, no more ranting and raving (and not just because we are banned on half the internet), no more fixating the bad.
The past several years of naysaying and dooming has been a self fulfilling prophecy.
Hard work, positive thoughts, and being the change we want to be.
I don’t want to cross the finish line self immolating and wanting to burn everything down.
We want to rebuild this industry, we want to set an example of what is possible if you work hard and you focus on the elements of gamedev that matter.
Fingers crossed we last longer than 2 blog posts. I know some of you come here for the scathing rants, hopefully a more upbeat, more optimistic IllTemperedTuna will suffice for the time being.
There's enough petulance and smarm in this world.
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
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