Blerbin' Blather
Being obsessive compulsive is great as a gamedev 99% of the time
But distractions can totally suck the wind out of your sails. Just the other day I was rarin' to go and push this demo to finally be fun and we were so excited by how close we are, and then I hop on twitter, engage with a person here and there, get sidetracked by other happenings regarding gamedev and otherwise and next thing I know working on the project feels like a secondary consideration.
THAT CANNOT FLY!
We've invested too damned much! Doesn't matter if the world knows this project exists or not, we can work on it all the same! So we better just get to it. This crazed nightmare of a world is falling apart at the seams, from all the self indulgence, the lies, the laziness and the back scratchings, the focusing on other horse shit over putting yourself to the grind and getting some damned work done!
And I feel fucking fine... and a little vindicated.
But we're not here for validation, we're not here to lord our ethics or ethos over others.
We're here to make a fucking video game and bust our ass while others grovel for upvotes and retweets. So that's what we gone do!
...soon as we check twitter again really fast XD
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
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