Executive Decision


I feel silly acting like I'm some kind of executive in charge of some important project that needs these sorts of announcements. But if we don't let that illusion roll we lose our mojo and the project falls apart, so for now, DELUSIONS OF GRANDEUR FULL STEAM AHEAD!

THE DECISION HAS BEEN MADE! OUR COURSE WILL CHANGE ACCORDINGLY:

What actually happened is while listening to ambient techno music trying to get the juices flowing hoping for some great fun idea for SeaCrit to get me pumped to get to work, all I did was immediately think about how much I hate the setups of our unload system, and now I'm gearing up for MORE tedious groundwork.

Truth be told I don't think this is going to be THAT hard. I just need to generate these empty gameobjects with the unload script, offset them be a set distance in the X and Y coordinate space, great one giant grid, cycle all loose assets in the scene one by one by each potential chunk, and then have any that don't have any child assets self delete and then instantiate the master unload manager.

What this means is once we pull this off (which i will imagine will be pretty tedious as there are several instantiations that are order dependent) we'll be able to just throw our assets around willy nilly and build up the world like it's nothing.

I GENERALLY leave out people in these threads, but got back in touch with a family member and an old friend this week, so all in all a pretty good weak even if there's other shit, but c'est la vie.

The blogs been a little crazed the past few entries, so I think we're due for something a bit more mellow, I am in this moment reminded that there are in fact other people on this earth and we are not an island and there is more to this existance than just making a fun video game and talking mad shit. 

So yeah, just burned out and bitin' a bullet with this system, but if we can get this new setup done by the end of the day all future world building which is the task I struggle with bringing myself to work on the most among the mountain of things we gotta do, will be far more approachable.

Ok, enough blatherin' and procrastinatin'. Time to get to it. ONE OF THESE DAYS WE WILL HAVE ALL THESE DAMNED SYSTEMS DONE,  I SWEAR.

Post Work Edit: Guess what! We get all ready to make this annoying change and almost immediately I dislike the new setup EVEN MORE! Suddenly all our assets are in ONE MASSIVE LIST and everything is messy as hell, and I just started missing the old system. So instead we polished up the existing system and from here on out we will build the game in little sections. And I'm ok with that.

Sometimes there is no perfect system, and you realize that the best solution is imperfect.

That's life! But at least we put in the effort to explore better solutions. Ended up just payin' the piper for a few hours and fixing up some prior itemization systems that I implemented too fast. Some dog days of dev of late, but what can ya do? Slow and steady till we're out of this gunk.

Get SeaCrit

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