Ready to Take on the F*ckin' World


A month ago we were sick as ever. The weeks leading to that we felt like shit too, nothing new. The two years preceding that health has been a nightmare hell ride.

Just finished a solid bit of exercise and feeling pretty good.

Feeling DAMNED good.

Feeling like I could...

Like I could...

For a while there we were really starting to wonder if we could finish the game, let alone finish a good game. But holy moly feeling the best today than we have in I can't remember how long.

Just so grateful to still be in the fight, to still have such an awesome project  to work on, and best of all, today it feels like we have our health!

It's really true what they say. If you have your health, you have everything. And you don't appreciate things until they are gone.

Anyone having trouble sleeping should give over the counter melatonin a try, it's changed my life.

Gonna forget about that embarrassment of dev the other day and get to putting in FUNCTIONAL pathing for AI. For a minute there I was thinking of doing the usual code flexing by implementing this overly complex system with performant on the fly multiple waypoints in a 360 so fish could expertly navigate mazes and still find the player and then I got to thinking... do I want the player to have fun? Or is this just the usual exercise in creating entirely too intelligent enemies that make the game TEDIOUS! Sometimes dumb enemies are more interesting goof balls! We're trying to find our GOOMBA not and elder scrolls boss!

Anyhow, don't want to squander all my energy today digging a hole on the internets bitching and moaning like a neckbeard XD!

To WAR!

err.... DEV!

Get SeaCrit

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