We gotta get some thoughts together
The entire industry is on fire. Everyone is losing their minds. Everyone is freaking the heck out wondering what the future holds. And it's like... Welcome to the club! But we've been saying this for a while now.
FOCUS!
Dev has been going damned good on SeaCrit of late. I almost want to say TOO good. Because a week ago I didn't know what to do with world building and I was wracking my brain ad I couldn't bring myself to work on the project.
I FINALLY feel as though we have figured out the work flow, and I have been building out a solid amount of playable areas. But good lord there is so much stuff to add. Like holy shit we've been working on this stuff for MANY years and it's easy to forget about just how much junk needs to be added. Roaming spawns, cave spawns, shops, seacret shops, seacrit areas, coin areas, little hidden alcoves, tutorial fish, quest areas, new zone looks, different music, and ON AND ON AND ON.
We're feature creeping hard. As well as today went, it's like, Holy shit, IllTemperedTuna. You're one friggin' dev, we gotta focus.
So I felt the need to make this blog even though the world is exploding and this industry is dying and this game will likely never get played by more than 5 people, especially if I can't finish this darned demo.
It's really easy to overthink EVERYTHING. TO think this is a bad idea, doing it this way is a bad idea, doing that is a bad idea.
All we can seek to do is stay passionate and keep making our game better.
In fact, I've already kinda changed my mind. My goal was to come here and explain to myself why we need to create a tiny crappy version of the game, but eh, I think we can build out the world in just a few more days if we can keep this pace.
Strange days. It's been strange for us for so long, and we felt like a loner, and I can honestly say it doesn't feel good at all to see the rest of society impolding now too. And we were here calling it out the entire damned time!
Validation doesn't put food on the table. Being an insufferable know it all doesn't inspire others to want to see you succeed or collaborate.
Weird time to be an indie dev. We were right, this indsutry does blow, it is full of cowards and backstabbers doing everything in their power to suppress others. And calling it out has had dire consequences over the years.
I don't know what else to say, brain is kinda fried as we managed to get a few hours of solid work done today.
Just venting I guess. More than ever I'm excited that I think SeaCrit is going very well, but I take no pleasure in seeing this industry burn, in seeing the world go stupid, in seeing everyone fail one another. Really wish things weren't this way, but this was the course of action everyone piled on together and forced on us all.
I wish saying "SEE I TOLD YOU FUCKERS!" gave credence that maybe we are sane, that we do know what we're doing, that maybe our game might be something special. But it doesn't work that way. More than ever we will have a hard time finding any level of success, the world has gone mad, it's spiteful.
Eh, I'm just going to cut it here, I can sense that this blog sucks. I'm really just being an insufferable shit head.
What else is new?
No more blogs until I have something interesting to say. Or maybe we'll talk some actual game design soon.
Sometimes things have to get worse before they can get better.
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
More posts
- Blah, blah, blah2 days ago
- We Back4 days ago
- Down to Donkey Park5 days ago
- Protect and Survive8 days ago
Leave a comment
Log in with itch.io to leave a comment.