Implement, Experiment, Iterate: Let's Talk Some Gamedev for Once
I had it all built up in my mind that we were going to write an insightful blog on gamedev for once! We've been floundering the past few weeks distracted by this mad world, and distracted by this outrageous predicament we find ourselves in. But somewhere between getting a stew going, and thinking this all over, I kinda just want to save what creative energies we have for actual gamedev!
Oh well, let's blather a few blathers at least.
For too long I've just kind of thrown level elements into the game without any concept of process. And for the first time I think we kinda have a flow to look forward to! There is nothing worse than just putting stuff into our games only to realize later, "Wait, this is trash! We have to spend a lot of time adding better stuff, but before that we gotta spend a lot of time taking all this junk OUT!"
So that's while doing some dishes I was thinking this over, and i just kinda said in my head, implement, experiment, iterate. And it seemed to hit all the right chords. We stress from the very start too often about things being fun, about things being pretty, and that stresses us out and it causes us to spend more time on crap than we should be.
Just get this crap in the game, if it sucks, EVEN BETTER! We need to see what doesn't work, why it doesn't work, and then we can extrapolate from that the best setups.
If things are fun and great right from the get go, that's THE WORST CASE SCENARIO! Because we will stick with that setup without any knowedge of where to turn the dial away from terrible. For all we know that might just be "OKish" and there is a better solution that's 5x more fun! And this is why it's so darned important that when we're say putting in spawners we're not putting them in with the mindset of "What arrangement of these spawners is the most pretty" because such considerations are rarely the most fun.
We can always beautify later.
And this is where teams can often be lead astray because when you have so many cooks in the kitchen with their hands on the project, there are going to be competing workflows, completing disciplines and goals. Some people are on the team to make things look pretty, some people exist to code complex systems, and some people are there to blame others and brown nose, BUT I DIGRESS!
So with this in mind, I had an overarching shift in how I think I will be going about and making my game. For so long I have been thinking in terms of building up foundations one system at a time, and now when I come to work on the project I enter with the mindset of "Which systems are we going to tackle today" rather than, Ok, let's build up level one!
So this is something I'm excited about and i've altered how we're going to attack these assets as well. So instead of creating everything in chunks, or just designing things totall free of form in a giant hodge podge, We will be creating empty game objects that represent an actual section of the game. Like let's say the first area you fight in, and that might ultimately be broken into multiple chunks for optimization purposes, but for now, we're sectioning these areas off for better design management and to allow us to do our job better.
It just so happens that once we are ready, we will be better able to further break them into chunks and get the performant version of the game ready to go.
For so long we've questioned our sanity, we've wondered if we are the idiot monster we've been purported to be by all the "sane" people with all the power and prestige and their legions of followers.
I'm such a fucking asshole.
I could be better how I phrase all this. But it's hard after being through what i've been through, I hope we can all relate to this, and I hope it helps us mend in the future that we've all been through some shit due to the shitty nonesense of the worst of either side, and in that grey, we've all had our bad days and been the petty monsters ourselves and we turn into the very evil we purport to be fighting.
The path to hell is paved with good intentions.
We threw ourselves in this madhouse following the path of righteousness. We were helping the underprivileged, we were fighting the power, we were giving a hand up to those who were disadvantaged.
But in any movement, there will be evil doers. There will be those seeking to uplift themselves, to demonize others, to see themselves as the righteous who must be endowed with all power and persuasion to right the pasts wrongs.
And who were these corrupt, self serving, crooks and liars?
It was all of us. We are all prone to our mad delusions of grandeur.
And the only way to see through the decadent gaslightings, and the curtains of blackmail, and the grand façade, is to be honest with ourselves. And the only way to be honest with ourselves is to build some character, to deal with some hardship in our lives so we can face reality. Because the truth is we are a flawed people, even the best of us wrestle with our demons, and those who never dealt with loss, faced challenges, and overcame them by pushing upstream through the freezing torrents will be most prone to deceptions, from outside and within.
We've cursed the rock road, the tremulous, dark seas for many years. But as the shimmering of the changing tides glint through this black maw, everything is starting to feel ok.
So we had a rough go, coulda been worse!
We ain't dead yet! We've still got a few decent years left in us I hope, and there's a world that needs mending.
So we won't be able to join the self affirmation train of self weak, self aggrandized petulance. Never fuckin' wanted that anyway.
Proud of all the shit we trudged through all these years, quietly accepting our lot and never complaining once (JUST KIDDING XD)
I know a lot of people are facing the dawning of a new day. And for most of them, I think their fears are misplaced, and so long as we come together as brothers and sisters, and seek the good in one another, and get past all this animosity, everything is going to be ok for us.
And then there are some manipulative, don't give a damn about this world, got theirs, disgusting, manipulative m*ther fuckers out there that have insulated themselves in abject decadence and selfishness who are losing their fucking minds as we seek to reinstate meritocracy and good in this world.
To all the shit heads have a rough go of things that have poisoned the soil, our minds, and our good will towards one another:
CRY ME A FUCKING RIVER
Anyhow! Think this blog was sufficiently neckbeard, time to get to work.
Our suffering means nothing, unless we win
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
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- The Turning Tide6 days ago
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