A Ground of Grind, a Bit of Blather


Was being totally worthless when I decided, "You know what, at the very least we can try the new WebGPU build in Unity, maybe that fixes that input bug on touch controls on mobile". And that didn't work at all, in fact it just gave us a black screen (it's still alpha) but on the bright side it got us in the project, and we ended up getting a touch of work done today finally, and feeling pretty good about the notion of getting more done tomorrow.

It's funny the weird issues that will pop up when you haven't done work in ages. Can't believe it's been over 4 months since we did a build. I thought about droning on about those weird technical issues, but who wants to hear about that mundane crap?

Got some polish done to waveswim and fixed up some bugs that arose pertaining the the unique input requirements of SeaCrit. If I could do it all again we'd just have mouse and keyboard controls and we'd add touch and gamepad later. Been wasting so much time fixing input devices we never use. But everything is 20/20, I really thought the novelty of being able to play the game on any device including web would garner more attention, but so much for that.

I try not to think about how long it's taking us. This is our first game, we're self taught, we have no idea what we're doing.

Eh, what's the hurry anyhow. It's going to take as long as it takes and stressing about it will only make us feel more in the dumps for no gain.

Deep breaths. One day at a time and all that...

What I'm really happy about is today just felt like any old day of dev. No huge highs, no huge lows, not feeling like the world is going crazy, not feeling as though we're offending anyone (aside from maybe a touch of Twitter shitposting). It's funny, I find myself posting things I don't fully believe just to get a reaction, or garner potential Karma.

We all know lots of people really hate AI, but there is definitely a happy medium that COULD be achieved. But knowing what we do about the world, and the nature of the executives and the deep pockets, they would absolutely shutter all artists thinking they could just get some AI artists to pump out cheap assets.

Here's the problem with our world. Everyone thinks they're going to be the one studio taking the shortcuts, and they'll get to gnab and steal ideas and assets from everyone else... or more likely they don't think at all. And then year over year the culture decays, the hard working artists are shuttered, they end up on their little islands disconnected from the mainstream of culture.

It's so darned depressing. Lou Reed isn't helping :(

Oh well, kind of a melancholy time, but could be worse. Could be better... but could be worse :)

And that makes it a perfect day. Because we got a little work done. We're a little closer to having a purpose again.
































I played with Grok for a moment just to see how it could potentially elevate my writing, and wow, I could see it maybe being able to assist me, it's so robust and easy to instruct. But in that moment I felt like Sméagol picking up the one ring and feeling it's power. And we closed it up quick. Might use it as an enhanced thesaurus in the future, but I don't like the idea of a machine putting thoughts together for me, what's the point of writing if it's the cold, aggregate ejaculate of wired synapses... but maybe that's all we are. 

Those lines between organic and digital are getting scary thin, if they ever existed at all.

Oh, and I did upload a new build, it's important to test to make sure all the new stuff isn't breaking stuff on phone and touch and web. So there IS a new playable version of the game up, but for all intents and purposes its inferior to the last one because the game is in no way ready to show off all the new stuff. So in this moment, SeaCrit is worse than it's ever been :P. But if the world doesn't abruptly end for whatever inane reason I'm hoping to get a better build out in the near future.

I want to say 2 days and we'll have a newish build with some cool new stuff to check out, but I've been saying 2 days for this demo for the past 4 months, so who the heck knows? As ever, it's taken longer than I ever anticipated, but it's also superior with lots of stuff coming online.

If I could do it all over again, I would code and design things in such a better manner. Not in perfect order, but not total chaos either. 

Just the right amount of order, just the right amount of chaos. I think there's something kinda poetic about that.

Get SeaCrit

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