Unity 6 Thoughts
We see this so often in tech. When the core talent that is passionate and capable and wants to make amazing stuff gets shuttered one way or another you end up with a group of devs who all project the same buzzwords and notions of wanting to do great work, doing these promos with colleagues and friends, but the proof is in the pudding. I don't need to tell anyone this as it's obvious, but there is no genuine excitement here, there is no spark to do great things. It always falls back to the tired tropes of how community this or that as the internal fire dies.
People need their paychecks, people need to survive, and there are real people with real needs and friends. I understand. I realize it requires a bit of an ass to state the obvious that everyone else knows to be true but are too kind to say.
But for what it's worth, and I know it's not much .We've been treading water for YEARS now as this industry went down the tubes as backs we scratched and noses were browned. A great many of us developers were disrespected and cast aside as everything went to heck and easy paychecks were cashed.
It's no single persons fault all this developed as it did. It's this mass mediocrity that takes over industry as year on year the money minded ally with various other opportunists and standards begin to fall and fingers are increasingly pointed elsewhere.
It appears there are now 2 unities, the legacy team and the Unity next team. And though we're excited for the future, expectations have to be tempered, and for the foreseeable future this is pretty much it.
This is our industry now, these are our prospects. It didn't have to be like this, but here we are. And those of us who sounded warnings and aired grievances were told we were hateful conspiracy theorists.
I hope you guys understand, we're not wishing ill will on people. But we are frustrated beyond measure how poorly this industry has been managed, how our collective futures were spilled into dirt while we had all agency and representation stripped from this field.
This engine was sold and and lit on fire while we had to sit on the sidelines and watch, and now 7 years down the line, great, the bleeding is stemmed.
Apologies if the smiles and chipper attitudes don't inspire the most confidence right now.
Anyway, us developers will be retreating to the shadows again trying to make this aging piece of tech sing. The biases are still palpable, the resentments, and the gatekeeping.
It's not as easy to give concise and earnest feedback after seeing the faces behind these systems. It's easy to criticize a hard piece of tech, but you're reminded that there are these social and human organisms behind all of this.
I hope you guys realize that behind all the crass sh*tpostings and the anger towards this industry, there are likewise real people out in the wilds with aspirations and feels of abandonment who are tied to this tech that need Unity to survive and prosper. It's not entirely persona.
Anyway, awkward little post. Same old shit that's existed in this world since the dawn of man.
Not sure this post will do any tangible good, or if it's just venting some frustrations regarding this engine and industry of late.
Final thought: Unity 6 is the best version of Unity to date, but not by any huge margin, and it's also a wall. This is as good as this is going to get. Will Unity 7 be better? We sure as hell hope so! All our investments all these games and gamers are depending on it.
You want to think what we do matters. That good games matter, that the engines that produce those great games matter, and that these things are in the hands of those who will safeguard these spaces as they are important. But that has proven time and again not to be the case.
Bittersweet launch. Could have been so much worse, could have been so much more. The ball is in we developer's court now to punch it in the goal with a dying industry, languishing community, and dying optimisms.
I made this post on reddit and figured I'd post it here. Partly because I thought it was a solid post and partly because there's a solid chance they will call me an agitator and scrub this.
Been allowing myself a bit more time to recoup. Plan to get at least a tiny bit of work today. Health has been holding in strong. I'm so happy about that. Just waiting for the mojo to return too. We've been pushing hard through burnout for ages now, sometimes you just need a break.
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
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