Blog Backup... Migration?
Planned on taking it easy today, but just spent the past 6 friggin' hours copying and pasting every single blog here to twitter, or X... or whatever the heck it's called these days!
It started with me wanting to link to our SeaCrit blog here on X and coming to realize, "Wait, I don't have a webpage where all my posts are laid out for people to read them!?"
All these years I was writing these blogs here I had no idea there was no central page for people to find my darned blogs! Shows how good we are at marketing and getting the word out on this game (NOT VERY GOOD AT ALL!)
So I went ahead and added EVERY SINGLE BLOG here:
https://x.com/DeveloperPerso3/articles
Whew, reminds me of being a wage slave at some studio doing the most mundane chores like working a full day creating a single mega texture by hand for all environment assets and hand placing the UV's. Or migrating the entire companies files and cleaning them up over a week for a team that spent years poorly implementing assets.
We've done some dirty jobs over the years!
It's a weird time. I don't know where our "home" is.
We post here, we've gotten used to itch.io, we've never been banned or censored, and for that I'm grateful...
But never really had a shoutout or an acknowledgement either.
I dunno, maybe we've just never showed up on their radar. And if we ever did, they probably read our blog and NOPED the fuck out XD
Oh well.
Still burned out, and it might last another day or two, maybe a week, I don't even want to think about it lasting more than that because NOW IS THE TIME TO WORK DAMN IT!
I think I may have BLOWN THE FUCK out of whatever few followers we had on twitter, they're probably like, "Why the hell is this dude spamming these really fucking wierd blog posts 80 per hours for the past 5 huors? (No fucking joke that's how many we just copy pasted)
And it was a real pain in the ass too, because it didn't read the formatting, so we had to in there and copy chunks per article at time, then get youtube video links, then past those, then paste the next section. And our long blank sections that hide "SeaCrit" blathers I had to type those back on.
God damn that was a pain.
And I don't even know anyone's going to read it XD
Such a weird time on this project. The game still kinda sucks, but it's on the verge of not sucking. And we're ITCHING for a friggin' win. But who knows how long that will be... if it ever comes.
We THINK the game is becoming better, and because of that we have a big enough head to post online on twitter in some pretty major discussion with some pretty major players in gaming.
SPEAKING OF!
I was one of the key people that was engaging with Juan on X that was involved in this whole kerfuffel with Redot and Godot!
https://x.com/DeveloperPerso3/status/1839804901955908098
https://x.com/DeveloperPerso3/status/1839894163237810455
I also had a tweet a week ago where I talked shit to a Gab Newel parody account and how they've sucked up all the money in this industry and let it go to shit, it had like 200k views or some shit.
In terms of talking shit on twitter we have been KILLING IT.
I think our game has gotten maybe 3 plays in a month? ROFL
We gotta get our priorities straight ROFL
It's a weird feeling.
I want these guys to succeed, I posted more positive than negative stuff. But people are so incredibly fragile while simultaniously ready to label you an insane, unhinged bigot. They are always the "innocent" ones.
Spare us.
This industry has destroyed lives for so long with no care in teh world so long as the money and well wishes from the peanut gallery spilled in. But I digress (what else is new?)
Oh well, there's always plenty to stress about, but it rarely does good. Better to stress about making the game better, and better to stress about that later as we're trying to recharge a bit before our final push.
For so long we have really pushed the phone web build because we thought that was so unique and might give us a leg up. But in hindsight I think we might have gotten more views with a couple few demos for PC and Mac on steam. Oh well. It doesn't really matter TOO much because the game just isn't that good yet.
But soon I think we're going to have to start thinking about marketing and maybe publishing and platforms more. These are good problems to have because the game seems to FINALLY be coming online.
Again... whew. That was a LOT of busywork. I almost recorded it, but it was just so damned boring and tedious. Just imagine 6 hours of copying and pasting text really fast. But I was impressed by how fast we got at it at the end of 6 hours despite the clunkyness of twitter!
Things could be better.
They could also be worse!
This may be the last time I do a blog post in this format for a long, long time where we are just blathering to a wall in our rubber room. Plan on more "legit" type posts on X as I've recently bit the bullet and paid for a subscription so I can post blogs HOPEFULLY to a larger audience.
That said, I am SUPER grateful to the readers that I have amassed here, and I have a few passionate readers out there I've met online and in real life that I super appreciate!
I'll still be posting my blogs here, but I will be copying from my X posts for a new style and audience. Don't worry, my posts are going to be as crazy as ever, but geared to actually maybe attract attention.
Oh, and someone out there, I have no idea who, has been liking every damned post I've made for over a month. Thank you so much! You're too kind!
Anyway, WHO KNOWS HOW IT GOES!?
We do the walk of life...
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
More posts
- Quick little status update.1 day ago
- What to be grateful for? (taking a break from blogging)14 days ago
- WE ARE GOING TO FOOKING DIE17 days ago
- Fires at Midnight18 days ago
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