Get it Together


Whew, so many revelations to express, so many emotions to repress!

That's the human experience isn't it?

If we all bore our hate, our assumptions, our wants and desires, our tribalisms at the forefront, we would have what the past 10 years were. Division, decay, building resentments.

In the past few weeks, we've fallen far into the depths of emotion. Allowing ourselves to work ourselves up, to victimize ourselves, to become a sort of viscous animal. I know my own health issues can contribute to that feeling of hopelessness, but I should do a better job of not allowing that to rear its head in this blog and influence our ability to reason and represent ourselves.

We've had a day to cool down over the forum ban, and I feel as though our little time out has given us some time to return to form.

One thing we lack in current day, is the empathy to see one another as multifaceted beings. Everyone must be held to the momentary stupidity or bigotry of a singular comment in a moment of stupidity or even inebriation. We're not adult enough to have the concept of people just having a bad day, month, or year. All must be judged by their singular worst moment frozen in time in these cold wastelands of social media discourse.

I'm starting to believe we've had the wrong attitude towards this decay, we do not need to throw ourselves at the spinning wheels, we don't have to destroy ourselves in order to fight it. The petulant, the back scratching, and the conniving will ultimately fail themselves as day by day they coddle, subvert and weaken one another in unfathomable ways. The brain rot becomes a critical mass and at some point, their systems simply begin to break, and then the truth is revealed for all.

We're often labeled as conspiracy theorists, and yet this strife builds and rages day on day. This decay sets in harder and harder and harder.

Do they truly believe we are the crazy ones? Now that their own inanity and false assertions have been banished in all places of rational discourse, at what point do they find the strength to bear that MAYBE, just MAYBE, those who were opposed to this tyrannical lordship were not entirely wrong.

I think were we find ourselves putting our foots in our mouths in when we seek to normalize the absolute worst of the other side. So often we pain the other faction as some caricature of the worst of the worst in order to give our own self serving action a sweet sense of righteousness.

Eh, I've blathered all this shit before, we've heard it a thousand times. I'm either preachin' to the choir or nails on chalkboard to those hanging on to their sense of moral dictatorships, and I'm sure any of those potential readers are LONG GONE.

Still not feeling great, but let's try to end with some small amount of substantive talk about the actual development of SeaCrit. I had some realizations about how to go about building up the game. Sometimes it's a blessing in disguise to not be working on the project and allow your mind some time to relax to see things from a new perspective.

I will not be in a mad dash to try to add each and every item type, enemy type, and shop item in the game in some sort of exercise of "Look at all the massive amount of content that's in this game!"

We have SO MUCH FRIGGIN stuff to get online, that I think even a small sliver of it all will be very impressive. We're not trying to show that we have endless amounts of content, that was never the strength of SeaCrit. We want to show that it's FUN!

And to that end I will not be focusing on design and polish from the angle of making the game hard. I will be focusing 100% on ensuring it is fun for the player to unload on enemies,  to find new weapons and to explore. For the longest time I've been stressing "how do we make this fun AND hard to make hardcore and casual players both happy"

Wanna know a SeaCrit? Hardcore players enjoy a fun game that make casual players happy just as much as anyone else! And these players are able to create their own rules like speed runs to make it enjoyable on a higher level!

So yeah, this new plan makes it a far more obtainable goal I suspect to deliver a decent demo. I'm trying not to let feature creep set in, one thought I had is that I should probably make finding your first gun somewhat a big event, and educate the player  about swapping forms and weapons with some really well crafted dialogue. Currently we have the starting shallows where dialogue is "shallow" and then you swim to "The Lake" where you get hit with some REALLY heavy dialogue and it feels a tad abrupt and I'd like to try to pepper in some better dialogue to serve as a bit of  foreshadowing and just get some solid writing and produce value story wise right out of the gate. So at some point I'll have to spend a day just doing some writing and setting up some cool little crevice where the player talks to their first incantation of "The Brewed" the dark misunderstood baddies of the game that break the 4th wall. But I've been careful not to discuss the dialogue TOO often here as we want to keep it SeaCrit! That's kinda the whole point of this game! 

Who knows what sort of crazy shit brews in the dark!?

Hoping it's a quality game devoid of this modern madness, but only time will tell!

Whew so nice to have a level headed and relatively optimistic blog. Feel like my old self again! We had a bad day, we acted like a baffoon. SHIT HAPPENS! All a symptom of being human.

It's easy even to drive ourselves mad these days. We all know the stakes, we all know the knife presses against our necks, and it's like. Hey you dumb mother fuckers. I'll put my knife down if you put yours down, you righteous fucks.

Jesus Christ, can we all learn to get along again? No one's perfect, we all say stupid shit, we all have our petty biases, everyone's a sinner and a saint. It's not just our enemies we are grinding under the wheels, we're grinding ourselves to pulp. We gotta learn how to forgive one another again, we gotta learn how to forgive OURSELVES.

Get off your high horses assholes.

Get SeaCrit

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