Que Sera Sera
Felt compelled to make a silly little blerb, no heavy rambles today. I get restless when we're not feeling well enough for dev and feel compelled to to SOMETHING.
It's very easy to underestimate everything that needs doing when you're doing gamedev. That may be the ultimate understatement. If you want to make a game from scratch, you must first create the universe.
Imagine if you were making a painting, and every time you wanted to work on your piece, you had to harvest some horse hair, fashion a brush handle and affix those bristles and forage the pigments and hues to produce the paint each and every stroke. That's kinda what gamedev is like.
Every solitary time you want to add something fun and make progress you have to create the foundational elements of those systems before you can even begin to polish them, find their inevitably broken and go back to the grind of implementation. Repeat this ad nausium for years as you revisit and refactor systems over and over and over again.
I'm hoping to get a bit of work done today, but the huge swathes of todo that i've set myself up for day after day is really starting to gnaw at me. I've decided just now we're going to cut the todo list in half. 1 item, one small arrangement, one bonus, and whatever the heck else. Much more approachable and it won't feel like some unsurmountable task even if we're not feeling 100%.
In the meantime, enjoying me The International! Not the grand show it used to be, most everything has become stale and safe as these subversives get their hands on friggin' everything, but it's something to occupy the time with.
I'm such a neckbeard XD. But that's fine, it's why we're kinda ok at making this game!
I'm in a bit of a weird position. I want to just push and make this demo fun, but there are just so many cool systems that I can't bring myself to abandoned. I should PROBABLY just ditch stealth and daggers and save them for another time, we have MORE than enough cool weapons and items to fill the game with right now between shields and axes and rifles and pistols and the new energy weapons. But I just can't bring myself to do it. We're going to add more stuff to the heaps of mouths to feed that will drain our developmental lifeblood for the foreseeable future as we seek to polish and make fun entirely too many things.
Good lord we are spread thin. But we're optimistic! Could be worse!
Deep breath. It's taken many years to get this far. We're going strong, just gotta hold steady, one step at a time.
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
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