Blerbin' some Blather
Was pretty beat today and burned out from a pretty terrible day of dev yesterday and spent what little energy I had on the Unity forums just speaking into a void. Not unlike here!
There is SO MUCH to do. I had this "chunk" of work in my mind that was going to be so simple, get a few spawn systems online and play with boss spawns and timed spawns and make some cool upgrade that revolve around ranged attacks.
I keep forgetting how much shit I have allowed to feature creep into this game. And the vast swathes of content that I need to revamp and polish to not just be usable, but also engaging and fun to play.
Something feels a little off about spawning. And when enemies drop powerups they look kinda thrown together.
Lots and lots of little things all add up to make the game not look as polished as it could be. The limited fonts I have access to in Unity. The colors i'm picking, the quickly thrown together programmer art that I'm trying to pass off as UI and bonuses dropped by fish. Hastily thrown together animations, sounds, particles.
They all mesh together to be not as great as I wish they could be. I could spend days on particles, I could spend days polishing text and how its displayed, the size and animations and lifetimes of the text that displays what's going on.
I could go on for months and months and months tuning all those tiny details you don't even know existed but in large ammounts make all the difference between a polished, bubbly, shiney, tight gaming experience of quality and fun. And the game would never come out.
Ugh, as I type this I can literally feel my breath becoming shorter and I'm feeling less and less well. Fuck, hopefully it doesn't set in long. This is just our life now. Oh well, gonna try to get some super light cardio and just walk around in a circle and hope we feel better tomorrow.
Bleh. I think this will be my last little crappy blog like this. Nothing of importance set, whiney, accomplishing nothing. Pushes better, more interesting reads off the page and likely gets rid of whatever readers maybe come here to read these blerbs. Ok, gottaf ind a song for the front of this blog and then we're out for the night, maybe longer. I hate when this happens.
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
More posts
- A Mi Manera13 hours ago
- We gotta get some thoughts together2 days ago
- Blah, blah, blah3 days ago
- We Back5 days ago
- Down to Donkey Park6 days ago
Leave a comment
Log in with itch.io to leave a comment.