Snapshot of Frustration


We are making progress.

I sit down, I have a plan in mind, I want to attack certain areas of the game over others, want to check things off the TODO list, want to get this demo out. I prioritize the things I DON'T want to work on, want to get those out of the way, so I grit my teeth and get to it.

Then we get distracted, then we work on various other systems and bugs we didn't even know existed as the full extent of what needs doing steps out from the shadows. HERE WE GO AGAIN!

Sometimes it feels like we'll never finish, sometimes I surprise myself with how shoddily designed and poorly tested huge sections of the game are as we try to make things not simply work, but constantly struggle with keeping things orderly, tidying up variables and other tertiary craziness.

It's all so fucking draining.

Had these ambitions to get this fun little chunk of game done yesterday and ended up just wrestling with the most inane shit for 6 hours. I'm so burned out. I think I'm just a few days away from everything coming together, I sit down to work and get a glance that there's far more that needs doing than anticipated. As I get better at this stuff i'm having to rebuild and refactor the entirety of the game OVER AND OVER AND OVER, often times undoing months worth of painful, grunt work in the progress.

Gamedev is a son of a bitch. And now i'm debating whether I should get to work on the project or write a big long winded post about the nature of inspector windows and how they need to be revamped in the Unity forums.

Probably put too much energy into the new Unity forums as of late, I gotta get back to work!

https://discussions.unity.com/t/an-inspector-window-discussion-have-they-been-ab...

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