The Audio Crash bug in the web build is gone!


Was resigning to get to work knowing there's a debilitating crash bug that would cause anyone who tries the project to think it was a buggy mess if by some miracle anyone decided to even try the damned game.

But just before getting to work I checked for a new unity version and BAM! Unity 6.0071f just dropped. And wouldn't you know it, the crash bug appears to be magically fixed!

HOORAY!

Feelin' pretty good, gonna get some odds and ends fixed up today, some swap bug with the phone controls, and a billion and one other little things that escape me. Oh yeah! My force function requires me to always multiply all input values by 100, and it's really annoying so it's about time I make that logic internal and refactor all force multipliers within my project to be divided by 100.

Anyway, who cares about this boring technical jargon?

It's weird, I know we're not a rockstar coder, not a rockstar artist, most studios would laugh at our resume. But I think we're kickin' ass! Fuck the world. Damn the Torpedos.

Off to dev!

Post work edit:

What a good day!

Uploading at the time of posting this. Whew, I cannot remember the last time I finished a solid day of dev PUMPED to get back to work. I've been waiting over a month to have this energy back! Got so much random shit done today, lots of things on the TODO list, and lots of other little random things.

Did some pretty crazy dev, did some pretty major revamping and I kept expecting more bugs to pop up and to have more issues... but they never happened. I feel as though we are getting better at this...

Are we actually good at gamedev now? Who knows!? But looking forward to getting more work done. I pushed pretty hard, brain turned to moosh. Hope we don't pay for it tomorrow with poor health.

Get SeaCrit

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