Shout Out
This is going to sound silly, but I'm pretty damned excited to get my first shout out on the project in the wild!
I shitpost all over the place in my down time, and one place I do so is the Geeks and Gamers forums and I talk about stupid nerd shit that I don't want to defile this blog with, but regardless, huge shout out to Comicsgate who's been so damned supportive of my neckbeard outbursts over the past few months.
And since i'm doing appreciation, I want to shout out the other wonderful people of my life who have been so damned supportive of me despite this project being in a state of perpetual failure, you are all PERFECT ENABLERS.
ROFL, This blog right now:
Maybe I'm delusional but I wear it as a badge of honor that we're working through burnout with no support in this void in the dark recesses. Because all the people capitulating the broken systems are all feeding the beast. And the system can go to hell as far as I'm concerned.
So yeah, we're just one neckbeard in a cave workin' on a shitty fish game, but it's getting better all the time.
I'm finding myself more and more obsessing about social media, and making posts and taking great interest in big shitty companies going under. Watching Star Wars fail, seeing a new energy for non woke entertainment. And though it's exciting, it's also VERY distracting.
I don't want to be in the mindset of trying to create a social media presence, of tryiing to turn the right heads or start trying to obsess about culture, or marketing and all that bullshit. That's exactly the sort of decay that caused everyone else to focus on things outside of their game.
I think we're fast approaching the phase where SeaCrit might be kinda good enough to maybe attract attention, and with strings attatched maybe I could get a publisher, or some entity that wants to help share the burden of development and maybe get some funds so i could get a bit of help with code or some fancy new art.
But I don't want any of that right now. I want to put my head down and get this shit together because we're knockin' on the door of this all kickin' ass! We're REALLY close to items coming online, shops, upgrades, diverse builds, etc.
We're going to have an actual game soon and the last thing I want to do is lose track of the core objective, which so many others have: We gotta work damned hard and make a good product. So that's what we gon' do!
I'm feeling better this week, but still burned the fuck out, got a few dev sessions in but I'm really just not feeling it. Sometimes you just need a break, and there's no getting around it. SOON we will hit this hard, and we will have an amazing week and the game will become awesome. For now i'm chillin' and watching neckbeard neckbeard videos on YouTube and grilling' up hamburgers and three bean salads. Dev commences again soon, we're knockin' on the fuckin' door!
OH! Almost forgot. I didn't think anyone was playing the game so i left the web build in a pretty broken state, updated it with some pretty important changes to make it more playable for anyone who may be stumbling upon it these days. There's some audio bug where it randomly crashes, but I'm not gonna stress about it right now, hopefully Unity is able to fix that shit.
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
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