"Your game isn't finished when you put your heart into it. It's finished when you tear it out."
This is my favorite gamedev quote, and I'm sure I'm butchering it. Point is games aren't good when you get all your crappy ideas in, rather when we hone them to perfection, trim the fat and remove excess and we're left with a singular game loop in which everything feeds the other components. Nothing takes away. When we finally strike that chord that resonates fun and congruent.
I tried to google the titular quote, wanted to give credit where it's due, and I'm getting a bunch of garbage about players trying to finish their stupid games in the infinite seas of bitching and moaning that is the internet. And it reminded me of this important concept we're seeing emerge in modern society. EVERYTHING is in service to the lowest common denominator, EVERYTHING is garbage, EVERYTHING is chaos from the unkempt masses pulling everyone down to the sea bed.
What has more value? Providing quality information from informed sources, with principle and an ability for self reflection, or heaps and mountains of trashy rage bait, whatever gets the most clicks? Things have really gone to hell in this society of everyone is a special snowflake.
The stewards of society are dead, the adults left the room. It's a clown show, shit flinging contest as everyone rallies the troops to get the most views, the most clicks, the most money, society be damned. Late stage capitalism as we've all lost the fucking plot.
GET OFF MY LAWN!
Ok, back on topic...
That was a doozy of a revelation yesterday, that i needed to simplify combat and put gobble back in, and merge those systems into one elegant means of the player eating the enemy in order to consume its power without and bloated drop systems and UI or any of that bullshit. "it just works" and it makes sense.
Then i got to further thinking. HOLY SHIT, we can gut the item system, we can just have the larger fishes with unique items shrink down and when you gobble them, you get their items! This TOTALLY scales down the systems and makes this entire game so much more concise and simple, and it greatly reducecs the overhead of UI and input systems, and turns SeaCrit into a streamlined, easy to understand but still rich gameplay experience!
So we're going to be gutting every single element of UI and inventory management and going after this super scaled down, -just kidding. FUCK THAT NOISE! God damn I'm tempted to pull the trigger and put this item system out of its misery, it's tempting to downsize everything and follow this chain of ergonomic and easy pick up and play goodness to a very light and fun and easily approachable experience.
SeaCrit is going to be more DAMN IT. We're not gutting items, we're going to slog forward and retain the pain in the ass UI's and stats, and depth of all this shit. Because this project was never about making slop for everyone to just pick up and mindlessly consume. I'm really trying to make something next level here, a deconstruction of the games that gave me joy through all the awkward years, artfully done like one of those fancy restaurants where you pay 50 dollars for a deconstructed ham sandwich and they serve you a qualter slice of white bread and a single piece of ham on the side in the shape of a bird. Just kidding.
Hey let's go on another tangent. On a random whim while trying to think of something to listen to I thought of Nickleback. Holy shit, these guys are good! Not fancy restaurant, avantgaurd deep friend wasp stinger served on a pureed mushroom glaze, but like a nice hearty bacon fucking cheeseburger kind of good. For too much of my life I cared what smarmy elitist snobs thought of music. No more of that shit. If I like the sensation of sludge injected into my ear canals, I'm going to pump that shit.
Not everything in this world has to be some demonstration of fucking high taste for fucks sake. Some things can just be fucking enjoyable, like steak and potatoes. It scratches the itch, it gives you sounds that release those chemicals in your brain that make life bearable. Isn't that what matters? What fucking fuckwits haunt our ethereal plane robbing people of what few simple joys we have in life to service their petulant desires to show the world what better taste they have.
We're fast leaving the era where being an edgy critical fuck is a sign of higher intelligence. It really just shows you haven't grown the fuck up and need the world to acknowledge your own sense of superiority over everyone.
Maybe the people in charge of things aren't better than us. Maybe their endless whining and bitching and moaning and tearing down of everything isn't a sign that they're going to rebuild and make things better. Maybe it just means they need to grow the fuck up before this blink of existence ends and enjoy life a little before the ride is over.
Whew, head is spinning with all the cleanup that needs doing in the project, I am forever in this state of wanting to work on cool shit, get things online, but having to retool foundations and do things proper. And I'm actally really happy about that, because that's the difference between a shit game, and a great game. Patience, planning, hard earned knowledge, a sight for the forest for the trees.
We have waxed on, and waxed off, and waxed on and on and on in these blogs. Holy shit. You can't say we haven't found our rythem. These blathers go on and on and on.
Yesterday was such a fucking banger of dev. Had a bit of everything in regards to code and design, wild bugs, tedious cleanup, additions, revisions, and deletions.
Part of my brain just wants to blather all night long (and ramble every day), there's so much to talk about right now! But the other part of my brain didn't sleep well and needs to save some creative juices for the devin'. So that's what we 'gon do!
Oh god, i'm an uncultured Nickelback fan swine now. Oh well, who gives a shit what the legions of smarm fucks think? DO WHAT YOU LIKE, LIFE IS TOO SHORT TO LET SNOPS DICTATE WHAT'S GOOD FOR YOU! (and if I had to guess, I bet a lot of them secretly rock out to overplayed Nickleback songs too as they act disgusted, miserable fucks).
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
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