Maybe the real Gamedev was the bugs we fixed along the way...
What a time to be a game dev! Grifters, backstabbers, and cowards in every corner. Court jesters stearing the conversation to the petulant nothings for relevance. Monkeys flinging refuse partaking in this grand charade of lowest common denomination! Upvotes and rage baits clearing the way for only the most worthless drivel imaginable to overtake every facet of our spoiled lives.
It sure is easy to lose focus as everyone is so content to roll around in the mud bath of each others' sh*t.
While the world may spiral to abject tribalistic stupidity, the requirements of gamedev remain constant. Iteration, bugs, fading passions, and a mountain of things that need doing.
It's very easy while thinking about getting to work to focus on of all the thousands of dials we've tuned time and time before that still need tweeking, to think of all the things we could have done differently... should still do differently to save time in the long run. It's easy to obsess over the imperfections in our project, to stress that it will never be perfect, never be good enough. All while the world crumbles... It's kinda silly how much effort we put into our work, our job, our social media posts. Knowing only stupid bullshit persists through the mass psychosis our comfort and nihilism has given rise to. We've all been hard wired to make life miserable for one another, to take for granted all the good in the world, to be ungrateful and try to elevate our greed and hubris as virtues, using the most batshit excuses of victimhood and privildge to excuse our disgusting behaviors, to make righteous our backstabs and underhanded dealings.
It's MY turn to be an abject fucktard DAMN IT!
Deep breath time. Time to let go of expectations. We got a nice little weekend to get our mind of the project, and GOOD GOD did that feel nice to just enjoy some time off free from the stresses.
But we gotta push this boulder up the damned mountain, while everyone else fights over the ill gotten crumbs. Everything is stupid, life's a bitch, and then you die. Nothing's fair.
COULD BE WORSE!
If we don't at least try to make something that isn't bullshit then we're just part of the problem.
It's a little silly hunkering in this cave making a game about fish in this bullshit Unity engine, for a bunch of ungrateful unhinged assholes out in this world thirsting more for a scapegoat and grifts over a functional world of meaning.
Just another day in this mad world. The only thing people care about is their own petty bullshit, to astroturf their little cliques of self reverence to splash about our shallow puddles of mud.
No point thinking about this stuff too much. We gotta fire up the project, fart around, make a todo list and get back to makin' the game. It's all we're good for anyhow.
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
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