Eyes on the prize
I want to save creative energy for the game, but at the same time I really feel compelled to blather.
I really let these blog posts become a sh*t show at times. It usually coincides with health seemingly tanking, I get grumpy and don't feel like working on the game so i take it out on this blog. Anyway, those are excuses. Everyone always has excuses.
I need to stop being such a c*ntbag.
When I started this project I was tired of all the bullsh*t, I wanted to start a project that cared only about making a good game in this mad world of tribal politics and other inanities.
And yet I find myself getting distracted by other crap. I'm not even going to blather about it, it's time to get back into making a good game. Damn all the drama. Laser focus on what's going to make the game better.
Today I've decided I'm going to get spawn arrangements tested and set up. I keep putting the cart before the horse, I WANT to make nice looking areas with cool spawn areas in it, and to tweak the gameplay around that. That's the STUPID WAY AROUND:
I KNOW that the smart way to do this is to white box it and just put bare bone gameplay elements in that i can quickly tweak and tune to figure out what's fun without getting attached to what's pretty.
So that's what we're gonna do! Going to kitbash some gameplay in a test chunk and see what works. I'll be throwing NPC's in there, loading them with various bonuses and seeing what "feels right".
Should some bonuses be found in secret rocks? Should some be purchased in the shop? Should others be found from big tough boss enemies on a timer? Gotta throw things in the game and see what sticks!
It's daunting to reach this point, it feels like there is so much to do and the game will never be done. But it's kinda like a Hot Tub.
It's gonna burn the SH*T out of you when you get in. You can be tepid, slowly ease yourself in, draw out the pain, or you can just say "F*CK THE WORLD" and just jump the f*ck in, get it over with and get to enjoying yourself!
Tonight, we're gonna jump RIGHT THE F*CK IN!
Think it's gonna be a good day of dev, feeling pretty good! Have some energy. Got some decent sleep. Nothin' stopin' us from kickin' some ass!
EDIT: UGH, I totally forgot that we can't connect to Unity Versoin Control. Trying to troubleshoot this. Banned on the forums, can't communicate with them directly, i have a ticket open, who knows how damned long that's going to take to hear a response from, ugh. There's a special kind of discomfort that comes from repository issues. It's like, please can you stop being a pain in the ass, so i can deal with all the other myriad pains in the ass that is gamedev. Bleh.
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
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