Every Which Way But Making the Damn Game!
Oh gosh, how do we get our hands software to make 3d assets again or to make photoshop images again?! What if we need to make videos in the future, All my crap is gone after formatting!
Should I take these crappy ingame screenshots and Logo's I made years ago and try to upscale them using all that AI crap that's going to make us all unemployed and eat our brains soon? Is that moral? Will such content be shunned by the audience at large? Does the ends justify the means? Will any mama jamma's even see this crap anyway!?
Should I start trying to sh*tpost on twitter more? Put more effort into making memes and networking and finding a way to reaching an audience and other movers and shakers?
Imma trust my gut and just get to work on the damned game!
That was always the goal, make a halfway decent game. Maybe it's successful, maybe the stupidity of the world buries it in all the stupidity and noise. OH VELL!
I used to be of the mindset that I needed to think really hard about the next piece of the puzzle to work on, to come up with a pipelines to execute large ideas. And it suited us for a time.
Now I'm of the mindset that we gotta just load up the project and add crap and make things fun. NO RULES! NO TODO LIST! THIS IS WHAT WE ALWAYS WANTED DAMN IT!
I think somewhere along the way, we become so entrenched by the system of making games, that we lose sight of that original spark of excitement and wanting to make things fun that originally made us want to make games in the first place. We become slaves to what's feasible and to doing the bare minimum as burnout and apathy sets in.
Ya gotta walk the line.
We will try some inventive stuff, we will do some pain in the arse polishing's and adjustments, and we'll set up more chunks and level thingamajigs. Hopefully that ancient spirit within us isn't dead that got fed up with other games, "This is ASS! We can do better than this garbage!".
SOON WE MAKE THE COMBAT NOT SUCK!
Ok, truth be told, not sure we're going to have an epic night of work. Yesterday really kicked my arse, still trying to just get in a good headspace and good health. Gonna do some light, extended cardio and keep eating healthy. If things go well today, maybe we try to tackle some annoying things i've been wanting to do for a while. Or maybe we just jump in and start making things fun! This really does feel like the start of the final push before we put out what's hopefully a competent demo!
All that said, the past couple days have been pretty productive all things considered. Computer is back up and running better than ever. Got all the things logged into, got IDE's installed, Unity, 7 zip, Steam, MS PAINT! We're cooking with gas now!
Ok, we've had our fun goofing around over the past years. Part of the thing that keeps you sane as an indie dev is you're able to be however you want and not have to keep up face or represent a team or corporation. We've indulged in some pretty inane and rambunctious blathers over these years. I find myself repeating myself, and I also find myself saying things for shock value out of spite.
The world isn't fair, time to get over it.
From here on out I will be making a change. It's time for our behavior to match our ambitions. It's time to seek the same ideal in our demeanor that we seek in our product.
No more goofin' around M*THER FUCKERS! That's the last one! Time to be serious, time to play the game, time to sand things down soft and safe to we can have a snowballs chance in this mad, mad world.
It's been a pleasure sh*tposting over the years. Good to the last drop you could say.
(Good god how I miss coffee, game woulda been done months ago)
We're entering a new era. The game isn't garbage any more (I hope), time to stop sabotaging it with our neckbeard natures. Perhaps there comes a day we can enjoy the freedoms of thought, and rebellion, but it's simply not prudent in these rocky seas. Tough I enjoy sh*tposting, and acting the fool, if I'm honest with myself, it's not really my strength, I'm at my best when we blather about more heartfelt and meaningful blathers and leave the silliness behind.
Time to get SeaCrit into shipshape! In development and candor.
I MEAN IT THIS TIME!
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
More posts
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- We gotta get some thoughts together2 days ago
- Blah, blah, blah3 days ago
- We Back5 days ago
- Down to Donkey Park6 days ago
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