Just blerbin' fer the void


I had a few little ideas for what to blather about that are escaping me right now. Probably the usual notions that stem from the usual questions. What's the point of all this? How do we make something of this decay? What kick ass tom petty song can I link that I haven't already posted 5 times before?

I spend too much time wondering, "What's the right thing to say?" How do we not offend the right people, or is it the wrong people? Or should we be offensive? So much uncertainty in this mad world. How do you fix a broken machine? Do you capitulate? Work your way inside scratching backs and playing the game? Do you clash against the madness and simply get struck down?

I know i'm thinking too much, I know my time would be far better served creating the game.

Health took a dive randomly recently. It really sucks, feeling a little better. Hoping if I go through the motions and make a blog post per usual we wake up tomorrow and get to work as is our routine.

Work, neckbeard out, work. and on and on and on. Just pretend everything's fine, get to work and hope for the best. This is all going to work out some way or another. Every bit of chaos that's ruined this stupid f*cking world is somehow going to just magically stop happening. All the backscratchers and backstabbers are going to wake up from their trance and move aside so people can fix their mess.

It's all so f*cked.

Oh well, the song remains the same. We can't fix this world, we can make our ret*rded murder fish simulator... hopefully.

Here's hoping for persistent health and ambition as always.

Damn do I love that Pompeii song, there was a time it was a bit overplayed, but I really haven't heard it in forever. Ever have that song that everyone else complains is overplayed, but secretly you just don't care and really enjoy it and don't give a f*ck? (I never know if I should say "secret" or "seacrit" writing these blogs!)

Keep thinking back on yesterday, such better days. Gotta try to fight to bring back that optimism and goodness. Oh well! We've had worse, we'll have worse in the future, here's hoping we have better too :) 

Strikes and gutters. Ups and downs.




























Edit: Spent a little time on twitter, in the Unity forums, and just in a really weird head space right now. So not long ago I went on /r/webgames, and I was just inundated by how much of a lack of games there are in this world, and I had this weird feeling that i'm on this island. I don't know where the games are any more, I don't network, I don't have social circles to hear about this game or that game or where to play them. Sometimes I think of this as a strength, i'll be alone with nothing to do but make the fish game, but sometimes I wonder about the opportunities and perspectives i'll miss out on. Maybe I'm doing everything absolutely, terribly wrong. Let me rephrase that, I KNOW I am doing everything absolutely, terribly wrong.

Well I followed itch.io, THIS VERY SITE on twitter, and holy crap, THERE ARE SO MANY DECENT GAMES OUT THERE. I'm not the only person on this little island trying to make a game, there are so many people out there trying to do this same damned thing, all dealing with their own little problems on their own little islands.

You go down these rabbit holes thinking of all the lonely souls out there, chasing their own white whales, seeing this world from their own perspectives, trying to save it in their own way.

And it's all so sad, you've got all these crooks, liars and opportunists sucking all the oxygen out of the room.

Why is the world like this? Why do we have such stupid rules? Such stupid means of networking? Such a silly hierarchy of deciding who decides who does what? What we're worth? How much influence we have over others? Who decides this stuff? Seems like an abject madhouse with endless suffering and wasted potential as far as the eye can see.

I played some hauntingly good little indie games in just the past hour and i've barely scratched the surface. So much potential, so much talent out there. All these games made by other nobodies. And you wonder who these people are, what their hopes and ambitions are, and you think about how much better the world would be if they were given the opportunities to work with others with the same ambitions who aren't beholden to feeding this terrible machine of nepotism and ring kissing. In service more to suppressing others than producing anything of value.

Guess we'll just have to make the fish game that much better to compete.

You read these developers interacting with players and everyone is such a doormat, everyone uses their little smiley faces and everyone is just kicked so far into the dirt trying to fall over for the world enough that maybe some force out there will reward their groveling, and their surrendering to the world, and none of them realize that in this dog eat dog world competency and wanting to make the world better and be nice to one another is a sign of weakness.

I dunno, it all makes me angry. And that's part of the reason why I feel like the fish game has a chance. We gotta get mad sometimes, sometimes that's what gets my motor running to get to work on SeaCrit. Not ALL THE TIME, but sometimes.

I dunno, I don't know if I'm expressing these thoughts well enough. There's so much cancerous decay out there, fat, lazy, entrenched, happy to casually destroy all competition with the mask of decency while everything stagnates. While good people flounder around and grow weary, enter a despair for the future not understanding why all the hard work translates to nothings.

Waaaaa, life isn't fair! boo hoo, b*tch, moan. The usual.

Oh well. BACK TO WORK TOMORROW! WE'S GOTS WORKS TA DO AND WHITE WHALES TO CHASE! It's a limitless mountain, an elusive whale, a fool's dream. But we're gonna go down swingin' all the same.

POST WORK EDIT! Nice little chunk of work today. Some good, some bad. I am reminded of just how much stuff is up in the air and needs polishing. One day at a time. Been pushing forward pretty fast, and that means we pay that song of a b*tch piper, some days more than others.

Got a little feedback that "it's hard to turn when charging attacks" and I came to realize, all those charge heading mechanics i've been working on for years and years are trash. So today was largely spent just taking those systems out. I really dislike days like today, lots of time to just remove stuff, lots of time to fix stuff now that they're gone. Thinking of all the months of work just down the drain.

Lots of scattered values regarding heading values and such, don't think it's worth cleaning up though. If this were a system I'd be tuning and tweaking for a very long period of time it would warrant it, but soon we'll have it sewn up and we'll likely not look at it again for a very long time.

It's easy to forget just how many features there are, and how much content there is. Every day is polish and organization to prefabs and prefab variants. To items, to abilities, to AI systems, revamping upgrades.

It often feels like we get nothing done, but we make important progress across the board for multiple systems at a time, it all adds up over time. Soon we'll be getting in new items, new enemies, expanding out the world, and getting more upgrade drops, while also peppering in fun purchasable items across the world.

One thing I gotta fix up that i'll be adding to the todo in just a second, is we gotta get the upgrade drops from fish feeling a bit better than just a colored sphere with some crappy particles around it. Maybe we'll make it a treasure chest? Or maybe we remove the upgrade drop entirely and just automatically give the player the bonus? I dunno. Gotta think on this one. Maybe we just gotta throw more particles at it to make it look fancy.

Get SeaCrit

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