A quickie little blerb
Whew, just up from a nap and finally feeling rested enough to get more work done! Took a mulligan yesterday.
I saw the Unity blog post that they're accepting applicants for games that are geared towards positive cultural change and something clicked in my head. "Hey! I'm trying to make a game that helps on a spiritual level, tries to teach us not to hate one another so much, and my long term goals are to teach the masses how to make games and to bring this endeavor into the sunlight". So I'm kinda trying to wrap up this story implementation and get a new demo out by end of tomorrow. It's a little stressful, but not too bad, it's mostly ready to show off, just gotta finagle it together, fingers crossed there are no big issues like the new Unity version having some massive bug at build time. We will see!
I swore just a bit ago I wouldn't complain about my health any more... but I didn't say I wouldn't talk about it in a good way! For the past month i've been feeling much better. I feel like I have my life back. I hope i'm not jynxing it, but the out of breath feeling has been mostly gone and I've even gotten confident enough to drink a cup of tea before getting to work having a bit of caffiene. I can't begin to tell you how good it feels to think maybe I can go on with my life and this may not be something serious. Not sure if it's the meds, or I just needed a breather from long long days, or if it was just a bug. Who knows!
Anyway, plan is to dump the story in, then get the first ever randomly generated level build set up. It's not going to be pretty, it's going to be missing a ton of content, and a lot of the promise of this game, enemy types, upgrades, bosses, etc will not be featured, but we're under the wire to try to get this put together.
Anyway! May be easier than I think. Getting a little stage fright as it's been so long since I put out a demo, and thus far we've braced for success and time and again it's been the usual door in the face, but I do think the game is getting better, and the world seems to be shakin' up a little bit.
Who knows what the future holds!?
What have we got to lose?
Post work Edit: There MAY be a new web build. I got most everything done. There is a TON to polish moving forward, but the game is kinda playable in an alpha-like state. I also THINK I finally fixed an issue with sound that was causing all web versions to lag.
If I can keep the momentum going, and I see no reason as to why not as my health has been better as of late, I think things will start coming together fast! Tons of low hanging fruit to sort out. Gotta fix up abilities and upgrades and shops, and add enemies and clean up lots and lots of stuff. And literally EVERYTHING needs polish and tuning, but all that comes with time! Right now just trying to get the big arse structure of level pieces and such working together.
EDIT: SUBMITTED! With 5 hours to spare! Trying to get a couple other builds for PC and android done tonight, but then I'm off to enjoy the weekend, hoping to at least get the PC build done. These things can be nerve wracking, you hope for the best and most times you don't hear anything at all. Is the project crap? Is the world just set against us? Was there a bug that prevented it from showing up? Was the person who evaluated the project just having a bad day? WHO KNOWS! All we can do is roll the bones.
Here's what matters: We made progress! The game is better and more complete every week! And we're getting closer to a fun game showing it's potential. One day a at a time. Holy moly it's amazing what having decent health can do for your attitude.
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
More posts
- Quick little status update.23 hours ago
- What to be grateful for? (taking a break from blogging)14 days ago
- WE ARE GOING TO FOOKING DIE17 days ago
- Fires at Midnight18 days ago
Leave a comment
Log in with itch.io to leave a comment.