Eat me, Unity
I try to keep this blog centered on my idiosyncrasies and not let current goings ons find their way into this soft walled chamber where I blather blathers.
Some bad news today. Sometimes you think, "Thinks can't get worse" but they surely can. The engine I'm building this game in is up to new shady stuff. Tracking downloads, not knowing how, new pricing points. It's all very big brothery, keeping tabs on both you and me, the developer and the player, deciding on their own what value our time is. Bear in mind Unity games are allowed on the Apple store, their competitor Unreal is not.
Who's in charge of these decisions, do they have gaming and society at large at heart? Why were these decisions made? Is it in the spirit of what made this such an attractive engine to begin with?
I started this project to try to end the madness of this terrible industry, and now I find myself developing this game in that very vessel for that decay.
I don't know what the future holds, but I do know the game is getting better, and with some hard work, maybe this game becomes successful and I can use that success to leverage positive change in this crazy world.
The price points and distribution of games has always seemed insane to me though. Remember when games always cost money? They were better times, less vaporware, less predatory monetary schemes. Then one day all games just became free. It was very bizarre. I would welcome drastic changes to marketplaces and pricings considering how insane and broken our monetary systems have become, but rarely are these changes made with the good of the whole of society at heart, usually they are made to enrich the suits, and gouge the doers, to strain the consumers.
It's a mad world, we are so far removed from conversations of insight and pondering how to make things better in tangible ways, most days we speak of stemming the bleeding, or complain how terrible things have become. We've largely become defeated, shackled to this terrible system created by greedy, weak men conniving with one another.
No system is perfect, I'm not going to sit here and wax poetic about capitalism or talk crap about other alternatives. At the end of the day... are we rewarding hard work? Are we empowering those who empower others to create cool stuff and make the world a better place? CULTURE is what matters. What values we instill in one another that promotes the good in us over the monopoly and greed. That said, I hope this game makes a shitton of money some day. I'll never buy a yatch or stupid crap, but if I ever have the capital, I'd love to try my hand at starting a studio that makes actual good games, or heck even a game engine. Maybe some day i'll port SeaCrit to Unreal... Too far gone though, gotta get this sucker up and running in Unity.
I think i'm going to try to get a few items in today and get a build up that unborks a few things.
Post work edit:
Got a little work done, game is coming together. Feeling a little better, but stressed about this new unity stuff. This world is so f*cking stupid.
Posted a bit today, got banned by some neckbeards.
I used to dream of teaming up with Unity if SeaCrit became succesful, helping them to make the engine better maybe teaming up. You like to imagine these big corporations want to make better products and do cool stuff like you want to do. But it's more clear every day they don't view their consumers as potneital collaborators, they don't really give a darn about their product. At this point they're just addicts trying to get their next big hit of $$$ and if you're not part of that solution you're the enemy.
Damn... just when I thought things couldn't get worse.
There are no adults in the room, no one is coming to save us.
What a decline.
UNREAL
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
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