Some notifications seemed to have gone out about a new build, was unintended
I'm told a notification went out saying to play a new SeaCrit build went out to people somehow, I wanted to say the newest build is not ready for prime time and has some glaring issues that have already been fixed. I want to get a bit more spawns in and a few items and I'll be ready to post a new build.
Good a time as ever to think of a time line. This build will focus on showing immediate fun stuffs like combat and adventure, I want the next milestone to be filling in scalling difficulty and developing multiple zones of increasing difficulty. Milestone 3: further polish to zones, more more more random stuff, replayability in all the cool things that can happen in a rogue like playthrough. Random buffs, random difficulties.
These releases are closer to being in reach than one might imagine, I've been building out the foundations for months now. All the systems are close to online just gotta get 'em in, frustrated I haven't been feeling well enough to wrangle this stuff together as of late. Not sure what's wrong but currently trying fasting and if this goes well i'll be attempting radical changes to my diet till i can finish this damned demo.
Still under the weather, hoping to feel better soon so I can put out an actual demo hopefully worth peoples' time.
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
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