Back to it
I find myself thinking more about what to write in this blog than worry about what to work on in the fish game. And maybe that's silly, but maybe it isn't. Found myself thinking I wasn't feeling like working, didn't have the fire in me just yet. The conditions aren't JUST right. F*CK IT! It's never going to be just right. If not now when? BACK INTO THIS B*TCH.
We can sit around and think about how unfair things are, or we can think about how much more purpose we have. Maybe in another life everything went right for you, you fell into everything and just f*ckin' won. How boring is that? Can't say life isn't interesting!
I can't not link this song, god damn is it good.
This inspires the hell out of me. Good to know i'm not the only crazy sumbitch out there pushing hard against the madness, and that you can find success through the self destruction and darkness.
Enough sentimentals.
Time to get to work.
Easy to stress what to work on, but i don't think it matters too much. We really gotta get back to it, i'll spare you the details of the past few weeks, but they were not fun. Feeling better, and that's all that matters. Not sure for how long, gotta strike while the irons hot
TIME FOR COFFEE, WORK, AND HOT JAMS
I was thinking we'd get to work just creating some core areas in the game and fitting stuff together. Honestly, the more I think about it, the less I want to get to work, so let's stop thinking. We're gonna open up the project and WE'RE GONNA DO IT LIVE! F*CKIN' THING SUCKS!
Not the best blog but who gives a toss!? All that matters is we're trudging back into this pile of shit! TO DEVS!
Edit: Found myself becoming lost in a sea of things to do, it can be overwhelming. Deep breath. Let's remember the plan. We're not going to create the perfect demo, we need to create something that shows potential. We're not going to create the perfect levels, we don't have the perfect art, we don' thave the perfect level architecture, we don't have a team to create proper tools and pipelines that justifies sinking countless hours into content, don't try to make that content. We're going to get things in as best we can, show there's a spark of something here with POTENTIAL. From there, maybe we find salvation. One day at a time, back to the grind, won't be over at the end of the day, and that's fine.
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
More posts
- Quick little status update.22 hours ago
- What to be grateful for? (taking a break from blogging)14 days ago
- WE ARE GOING TO FOOKING DIE17 days ago
- Fires at Midnight18 days ago
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