Picking up the pieces
Ok, so the past few days have been a total catastrophuc, some of it's my fault, some of it I blame on Unity... Ok I mostly blame Unity right now, but clear skys ahead! No more render pipeline shenanigans. Clear goals, and no technical pitfalls ahead.
All in all, things are still going really well on SeaCrit! I'm very burned out, but I feel as though I've reached the point that all this work is going to start culminating in a more feature complete and better game day after day. The past few weeks have been quite a lot of internal revisions to core systems and pipelines, from world building to upgrades, to combat mechanics. Lots of groundwork laid, time to start building stuff.
Going to get some coffee, and get to work, gotta pick myself up after yesterday
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
More posts
- Past Time to Put This Blog to Rest2 days ago
- THEY FIXED THE BUG3 days ago
- Keep it Simple, Spastic Ret@rd3 days ago
- What a Terrible Night for a Blather5 days ago
- Plans to Pieces6 days ago
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