Picking up the pieces


Ok, so the past few days have been a total catastrophuc, some of it's my fault, some of it I blame on Unity... Ok I mostly blame Unity right now, but clear skys ahead! No more render pipeline shenanigans. Clear goals, and no technical pitfalls ahead. 

All in all, things are still going really well on SeaCrit! I'm very burned out, but I feel as though I've reached the point that all this work is going to start culminating in a more feature complete and better game day after day. The past few weeks have been quite a lot of internal revisions to core systems and pipelines, from world building to upgrades, to combat mechanics. Lots of groundwork laid, time to start building stuff.

Going to get some coffee, and get to work, gotta pick myself up after yesterday

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