I am become death, smasher of combos
I can think of no greater satisfaction as a developer, than slumming through DAYS of grueling bugs and setbacks, hitting every conceivable roadblock, going to sleep with your brain shut down from 40 hours straight of prolonged, nerve wracking development wondering if you're ever going to wrangle the damned system together. THEN WAKING UP AND SMASHING THE SH*T OUT OF THE FUCKING PARK HARDER THAN YOU EVER CONCIEVED YOU COULD.
Combo's feel GOOD. The variance of combo attributes feels GOOD. The distribution of lifetaps, stuns, and now BERSERKER mods feel GOOD.
Didn't plan on past few days being such a f*cking slog, didn't plan on the gains being this M*THER FUCKING BIG. Solid f*cking week of dev.
No coffee today, gonna recharge and push hard tomorrow.
Still in this bitch.
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
More posts
- A Mi Manera13 hours ago
- We gotta get some thoughts together2 days ago
- Blah, blah, blah3 days ago
- We Back5 days ago
- Down to Donkey Park6 days ago
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