Dippin' the toes back in
Took an impromptu break. I woke up knee deep in the project fully expecting to slam out another 8 hours balls to the wall work on and on for weeks on end until the game was ready, but gamedev is volatile when you're wearing this many hats and going this hard week after week and month after month. I was due for a break.
So I find my mind wandering back around to the game from time to time, and I'm thinking in ways that is always refreshing after taking a needed break. I feel recalibrated, not so tied to recent work i've done, I'm able to take a step back and think, "What will make the game better? What is feesable? What can I attack now that I'm no longer burned out and dreading the slog?
You could say it's the same old same old blather I've blathered before!
I've got a couple blathers waiting in online documents that I don't think I'm going to incorporate right now as I'm not really feeling it, and these are pretty high engery fuck the world type shit, and I don't want to squander it while I'm feeling reasonable.
So just a light little blerb today. Holidays are nearly over thank god, looking forward to being alone in this damned cave with no distractions so I can fight to get my life back together without feelings of guilt or the typical holiday blues many of us are accustomed to.
It's not all bad, ups and downs. I've focused on stupid short term distractoins to try to rejuivinate myself or just "let loose" for the vast majority of my life and now that i'm getting a little later in my years I'm realizing how fucking stupid that was. Getting more exercise, trying not to poison myself every waking moment i'm not working on this forsaken project. It's an interesting new existence, we'll see how long this lasts.
I'm also overjoyed to see big changes going on in the world. Part of me wants to go off the handle and blow up this blog with real world bullshit, political messaging and all that noise, but part of me also hates what that has done to our world. The tribalism, the divisions, the hollier than thou bullshit and how all this rabid cult craziness has impact countless lives of people who should be perfectly happy to coexist with one another.
So SeaCrit and this blog will try to remain relatively neutral, about the games, against the nonsense and gaslighting of this mad world.
I believe the game is close to coming together, and perhaps the world is approaching a point where some crazy entity out there will take a chance on picking up this project and working to make it something awesome.
Looking forward to having the mojo back to jump back in, one day at a time. Making this blog post to kinda get back in the groove. I've gotten a solid break in and it's time to prepare for the endless slog again.
So many weird things going on in this life, everyone thinks they're the moral vanguard saving the world from all the evil around them, it's crazy how many different perspectives and vantage points there are attaching the labels of victims and oppressors in this crazy world, where people subconsciously maneuver to exploit the luxury of both.
Who's right? Who's wrong? Who fucking knows, from a certain vantage point, maybe we all are, it's such a confounding existance. That moralistic cloud out of the way, I take solace in working on the fish game, there is a clear goal, I have a clear vision, I have a clear path to make the game better so it's a better product that people will enjoy more. No moral ambiguity.
Anyhow! What interesting times we live in!
PLEASED TO MEET YOU, HOPE YOU'LL GUESS MY NAME...
IT'S MISSISSIPPI JOHN HURT MOTHER FUCKERS, AHAhahahaahahahaa
Work on the fish game status:
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
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