Very tired
It's been such an incredible week. I'm becoming spoiled by positive progress.
Today was good, but not great, and I built up things that are going to take time elsewhere, so it's a delayed payoff and I'm incredibly impatient to finally get a decent demo together. I don't know why, the world is still nuts, so not like the game is going to have a home anywhere...
So feeling pretty bleh right now, like I will FOREVER be spinning wheels in mud tuning and tweaking this ability values over and over and over and over and over and over again and again and again and again.
I've been working on this game for longer than I care to admit, and as such, there's a lot of random things hiding in files and scripts that aren't in the game, upgrades, level design type stuff, enemies, abilities, powerups, shops, all sorts of stuff.
The smart part of my brain, the sane one is screaming at me, "YOU FUCKING IDIOT, YOUR GAME ISN'T DONE WHEN YOU GET EVERYTHING IN IT, IT'S DONE WHEN YOU TAKE EVERYTHING OUT THAT YOU DON'T NEED!".
And the dumber, larger part of my brain is like
So i'll be getting flowing rivers and other stupid damnations in the coming days, because fuck it who gives a shit.
I'm turning the same dials on the same abilities back and forth that I have for years now. I feel like I should just ditch all the gnarly dash and knockback crap and do what fucking works rather than eternally trying to make failed system relevant.
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
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- We gotta get some thoughts together2 days ago
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