Feeling scattered
Just gearin' up to get some work done. Between the mad dash of getting the web build working and revising phones setups and AI... my brain is all over the place. Kinda in a headspace where I feel there is too much to do and the game will never be fun. But I dunno.
When you get late into a project and you're crunching your brain can turn to mush, it's not that up becomes down and left becomes right, it's more like, everything just becomes nothing. You're so burned out you can't view your game as a developer any more, your brain resists even more tasks and things to do. I've blathered about this ad nausium before.
Ok, I'm going to just keep it simple, I think i'm ready for a very simple "meat and potatoes" type day of dev, just work on some core things, make them "gooder".
Think I'll spend today just adding a few shops, and getting in more items. And I want to take out excess junk, like the respawning treasure chests. Hell maybe i'll spend some time tightening up the graphics on level 3.
I'm getting that nagging feeling of it feels like groundhogs day all over again. It's kind of maddening to feel the game is getting better... yet I haven't really had any positive feedback, but I also haven't really put the game out there because I know there is more to do.
Just the usual idiosyncrasiesI suppose. At this point I feel like this is just is my routine to get in the headspace to work on the project, which I should be happy for. It's good to have a routine to help me get prepped to get to work and slam out more Fish Game.
Some things i'm happy for:
I'm glad i'm not going to have to deal with massive build issues any more now that just the web build is very performant.
I'm glad I've sorted the performance issues for phone as best I can for now, and made the controls fun to use, I don't have to worry about the phone build, or PC build any more.
I'm stoked the environment pipeline is now opened up and I'm now able to build out the world much faster and iterate faster.
All in all a great week I think! Just very taxing, it's bittersweet to get lots of big things done as a solo dev in a cave without really any tangible rewards for getting things done. It's all kind of surreal, like I'm Haley Joel Osmond in that I see dead people movie, sometimes I wonder if SeaCrit exists at all...
I WROTE THIS WHOLE DAMNED BLOG SO I COULD POST "SKATTERED" BY THE STONES AND IT TURNS OUT THE SONG WAS "SHATTERED"
GOD
DAMN
IT
Let's go with this one:
Hope dev goes well tonight, ENOUGH WITH TERTIARY SHIT. Gonna focus on the core experience in the first couple zones.
It's so weird, it's painful to focus so much on one tiny area, and if you spend weeks and weeks building it up, your mind starts to think it's going to take forever to finish the game. But that's not true, if I can make the first couple areas fun, everything else falls into place quite quickly. Just gotta focus... can't get distracted
OH SHIT 2 VIDOES TODAY, AND THE SAME OLD SHIT
Ok, got the blatherin' done, time to get some food and get to work! I'll be back later as always to edit this post to blather more pointless garbage.
Edit: So I was feeling a bit tired, figured I'd lay down for a nap, layed down and crashed out for something like 13 hours. A week of 4 hour nights sleep and coffee catching up with me. I feel like Rip Van Winkle right now . Think I'm going to have an epic night of work later tonight now that I've finally gotten a good night's sleep.
I've also decided to change the tone of these posts. It's time to be optimistic, no more bitching and moaning. Still going to speak my mind and ramble about bizzare shit and this crazy fucking world, just not going to be a bitch about it! It's amazing how some sleep can change your mood.
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
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