Less blathering, more deving
Game's getting better, gearing up to bug old faces long gone in the near future for some feedback now that i hope things are coming together:
The start of this song makes me think of Breaking Bad's Gus Frink:
I'm trying to be coy and keep this blather short, but I'm pretty sure if I have a decent night of dev I'll be here shooting my mouth off. Here's hoping. Really not feelin' it but you never know how things are going to go till you got your hot jams on and IDE open. Kinda spent fixing random ass bugs the past few hours.
Edit: Fuckin' killed it tonight:
Kitbashed a couple new armor types. It's going to be way more fun to find items as i create these little visually uniqued armor sets. Throwing shit together, but they don't look terrible.
Just an all around good day of work. Fixed a ton of stuff, added a lot of crap, cleaned things up. Everything is moving forward, becoming more polished, less shit, more fun.
I'm really torn between builds now, I'm too damned burned out after a dev session to do multiple builds, so i gotta choose just one. I think the web build is stable enough that I'm just going to run with it, which means I should probably take the big ass warning out that says not to play the web build and get the Stand Alone.
Whew, always good to knock out a shitton of work when you start out burned out. I often shout out Unity, or the prior people I worked with who made this all possible so far, but nights like this, it's the fucking music that keeps the midnight oil burning. I cannot overstate how much hot jams have kept this project going.
Holy f-ck. Took an hour to guild the web build up, got some weird error, turns out there was one little thing in the scene with a single object that wasn't properly referenced. I swear to Vishnu gamedev is f-cking terrifying. At any given moment during any dev session you might make one minor mistake that can wipe out hours of work and sap all of your motivation and energy, luckily I got this sorted within an hour. Ugh. Ok, really damned good day of work, gonna end today knowing solid work got done.
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
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