Checkin' in
Nothing's changed in this crazy world, and I haven't gotten s&*( done, but it's been a while and i figured i'd write a little blurb and pump myself up to get back to work soon.
I'm a little bummed I haven't been working, but at the same time my last sprint was insanely productive and I can't expect to work 9 hours a day like a robot for several months at a time, so I'm not going to beat myself up too much for the little break. I haven't thought about the game AT ALL and I really needed that, so it's kinda like waking up from a dream to be preparing to get back to work. THIS is real life, getting work done, making progress, and wasting around watching youtube is the weird alternative senseless reality.
Feels good.
Lots of little signs that sanity is slowly coming back, so I'm more optimistic these days that there might be a future, it was a hell of double whammy to come to realize your game sucks dick and that the world fucking wants to shit all over everyone every day for the rest of eternity, hoping that's just a phase.
I normally leave up my cringy blathers for better or worse, but i took down my last post because it was just too negative even by my standards. Not breaking any ground here complaining that gamedev is hard or that woe is me or any of that bullshit. If I'm going to blather I'm going to try to keep it somewhat optimistic or I'll just end up repeating myself ad nauseum. Sometimes I think about how stupid all this shit is, the blathering, the dev, everything, and I think, "I should probably be more professional, post in more places that actually get eyes on them, and try to "fit in" amidst this industry so as to eventually get the game in a spot that it's noticed and that I network, but at the same time, I think most systems and social engagements in our modern era are utter bullshit anyway, so f*&( it. I'll just continue to blather in this dark corner of the internet and continue to make the game better and maybe in the near future it will be good enough to make it one way or another. I am increasingly not interested in this game finding success in the old, decayed, and bullshit ways that have led to the inanity this industry and world has become. I used to think of it as a concious decision not to feed this mindless, cold, monopolistic beast, but now it looks like it's slowly dying anyhow. Strange days, not good for anything but making games so nothing else to do...
Oh shit! Almost forgot to post what I plan on working on. I very rarely spend time developing story or planning large sections of design content, I kinda pride myself on focusing purely on the core gameplay mechanics and getting those going before locking any other content in stone. But I think I may come up with some spooky type dialogue and try to actually write some compelling story to invite the player and set the groundwork for a sort of epic saga, haven't thought too much about it. Do I need to revamp the dialogue at all? Do I need to create unqiue good guys/ villians/ main characters for the story? I'm really feelin' out of my depths here as i've never done this sorta stuff, but i'm also kinda looking forward to it. I've got some loose concepts for story bouncing around in my head, and I have some new floating water mechanics to play with for designing a cool "waterfall" zone, so there's a lot I can play with in terms of gameplay and story. That's the plan anyway!
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
More posts
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