Sick day
Pretty under the weather today, trying not to think too much about the game, because on days like this it can often feel like the sky is falling. THE END IS NEAR! THE GAME WILL ALWAYS BE CRAP. THERE IS TOO MUCH LEFT TO DO!
Got little bits of work done regardless the past few days so it's not a total wash. I'm coming to terms that I need to do some pretty intense level creation, and populate these levels with spawn camps and NPC's and that everything will require more and more polish and work.
Some days I think the game is good, or nearly good, but sitting here in the dark is really wearing on the sanity. Sometimes I wonder if i'm not putting it out there simply so i can say, "Well of course it's not succesful, i haven't even put it out there yet." Where do you even put a game out these days? Some corner of the internet where content just slides off teh page and people post things to die?
I have no faith in this world's ability to find and support wortwhile projects, I just hold on to the stupid notion that i'm going to make something worthwhile in this damned cave.
But then I take a step back and I think of all the level design I have to do, and with all the free assets that don't look like anything special. With NPC's that needa bit more polish, for a game that desperately needs some form of marketing or support.
It just feels like an impossible battle. But thinking about it all dosen't do any good. I've come this far, gotta push it further. Gotta at least get some level design done, get the upgradse, and arrange htings in a way that shows its potential... just a bit further to go...
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
More posts
- Quick little status update.1 day ago
- What to be grateful for? (taking a break from blogging)14 days ago
- WE ARE GOING TO FOOKING DIE18 days ago
- Fires at Midnight19 days ago
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