Blah, blah, blah
I wrote a big whiney post and deleted it, because even I’m getting sick of listening to my sh-t.
TIME TO WORK! Time to push against the burn out. F-ck it. Might get 5 minutes of work done, might get 9 hours done, who knows.
Edit: Holy shit I got a lot done today. Not long ago this game was total shit, nothing about it was all that great, and I feel as though in the past 6 months everythig is finally going from "ok" to "more than ok". So for over 4 years, this game has been utter crap, and suddenly I think it might be not crap. The point is, often times people think that gamedev is this logrithmic curve where deep into development dev goes slow, and the gains are shitty. But in my experience this isn't the case, and it's a poisonous state of mind. If you work hard, and you code smart, you can turn your project around, you can grow, your pipelines can grow, and you can turn that Beat around and maybe start workign towards a decent game.
I don't know why I feel the need to quantify why I post certain music videos. I made a note "link turn the beat around" in one of my to do lists for some reason, I don't even think I was drunk.
God damn. You know dev is going well when you have more energy after working 7 hours than when you started, but my brain is fried.
Edit: Got a couple recordings finally of some solid work the past couple days, figured I'd cram them into this Frankenstein corpse of a devblog post:
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
More posts
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- What to be grateful for? (taking a break from blogging)15 days ago
- WE ARE GOING TO FOOKING DIE18 days ago
- Fires at Midnight19 days ago
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