Beginnings of the shop system.
SeaCrit » Devlog
I have made the spin attack purchaseable, and the Nosey fish a purchaseable option and begun prototyping general game flow with purchaseables.
Now the question is how far do I push this? How much do I itemize the game?
Gotta think on this....
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May 17, 2020
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SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
More posts
- A Mi Manera13 hours ago
- We gotta get some thoughts together2 days ago
- Blah, blah, blah3 days ago
- We Back5 days ago
- Down to Donkey Park6 days ago
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