Big optimizations, locked in phone build pipeline
SeaCrit » Devlog
Game is FAR more performant on lower end machines. Turns out my floating floras had too many alpha cards and it was causing a slowdown (didn't realize alpha cutout could be such a performance hit on phone). This issue has been happening for a long time so i'm glad to finally sort it out. The game now truly runs on damn near anything, phone, PC, tablet, shitty computer, whatever, mouse, or gamepad.
Fixed a shader issue that was causing additive shaders to render pink on old computers.
Files
Old Phone Build 84 MB
May 02, 2020
SeacritWEB.zip Play in browser
May 02, 2020
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SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Adventure, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Singleplayer |
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P.S. Phone build has fully functional controls and combat now. It's 100% good to go.
Future builds of the game will be launched on all platforms as the pipelines are now locked in place.