Lots of new stuff
The game is FINALLY starting to feel like a roguelight. Going to be a bit of tuning and content in the coming weeks and hopefully the game will really start finding itself.
Revamped how players access different fish, hold still to swap between them (Shark and Nosey).
New death particles. Smack the stuffing out of fish like pinatas.
New upgrade system. Different fish drop different upgrades based on your fish type. Collect all the upgrades to become all the fish that you can be.
New difficulty scaling system. Enemy fish will become evil over time. Very initial implementation, difficulty will scale more in the future.
To Do:
3rd evolution level (robo shark and sniper Nosey)
Implement shop where the player can purchase improvements to the new upgrade system.
Get true scaling difficulty in
More power ups, more zones, more polish. More STUFF.
Files
Get SeaCrit
SeaCrit
Deceptively Deep!
Status | In development |
Author | illtemperedtuna |
Genre | Action, Role Playing, Shooter |
Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |
More posts
- A Mi Manera12 hours ago
- We gotta get some thoughts together2 days ago
- Blah, blah, blah3 days ago
- We Back5 days ago
- Down to Donkey Park6 days ago
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