Enough Existential Dread, Let's Talk Some Gamedev
I actually had a really great return to dev yesterday. The most wonderous realization hit me.
We don't need to make radical revisions, we don't need major refactoring to combat or adventure or anything of this nature.
We just gotta keep doing what we're doing and polish things one square inch at a time.
I'm very burned out, and very hungry for a win at this point, but there are no shortcuts.
So we're going to grit our teeth and we're going to just get back to what we've been doing.
It often feels like spinning wheels in mud. We're working on the same bonuses we were wroking on years ago, we are revamping the same systems we revamped just weeks ago.
It feels like every single day we are in a deranged episode of Groundhog's day, and that from time to time puts us in a bad head space, and that is compounded by inanity of the day.
So pretty lame and boring blog today. Trying to get my mind back into the game.
Got some nice little polish to core melee combat, and this is the kind of work that's easy to forget about and you wonder, where did all those hours even go?
But week by week, month by month, year by year I THINK the game is getting better and better, even if some days, some weeks, all the content and all the work makes the game worse in that moment.
Anyway, just another whiney, up our own arse blog of little excitement and value. But at least we got our little blather out and we can get back to work.
Think today we're going to focus on more core systems and start getting key ranged and melee bonuses online and tuned to an initial state.
And from here, items will start to beg to come online, shops with fun items to buy will start to call for existence. And from here more enemies, or at the very least the scaling difficulty and item lists will begin to materialize.
I actually really like this notion of content feeding into other content and it is all rooted in polishing up these core sytesms, making them dynamic and scaleable, with fun and inventiv mechanics that will carry us to who knows what sorts of emergent plays.
Get SeaCrit
SeaCrit
Deceptively Deep!
| Status | In development |
| Author | illtemperedtuna |
| Genre | Action, Role Playing, Shooter |
| Tags | Beat 'em up, Casual, Indie, Roguelike, Roguelite, Side Scroller, Singleplayer |

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